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Maze Generator - Kruskal Algorithm

Maze Generation and Path Finding Visualization:

Switch to animation branch to generate your own animations

The generation is using Kruskal's Algorithm for a minimum spanning tree and we modify it by choosing randomly an edge and not from an ordered list.

Maze generation using Kruskal's algorithm

The path finding algorithm is A* with the heuristics being the euclidean distance between points. Path finding using A*

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Maze generator in Haskell - Learning purpose

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