Skip to content

Version 1.1

Latest
Compare
Choose a tag to compare
@danielg0 danielg0 released this 18 May 20:36
· 2 commits to master since this release
510bb00

The biggest change in this release are the addition of a high-score system to save your best runs. When running on real hardware, saving the high-score after the console is powered off will require a flash cartridge with some form of external, battery-backed RAM. I've only tested an MBC5, though in theory MBC1, 2 and 3 should all work. Using a 32KB cartridge without external RAM will still work, and high-scores will be saved as long as the console is powered on.

There are also several graphical additions, culminating in a slick, entirely unnecessary animation to transition between the Menu and Game. The game is now also CGB-compatible to take advantage of the additional palette options. At the moment, the palette is set to four shades of green (to override the awful, default green-blue palette), but I might use this more in the future.

Full changelog:

Daniel G (12):
      Fix bonus not being scored when it should
      Add Border To Game Screen
      Reduce the number of times the screen is disabled
      Add animated transition between menu and game
      Fix syntax error when using RGBASM v0.5.0
      Change pad value
      Add Gameboy Color support
      Inline drawing of Game Over to save cycles
      Add a highscore system
      Update README and screenshots of gameplay
      Change link format in README
      Fix link to releases tab in README