The biggest change in this release are the addition of a high-score system to save your best runs. When running on real hardware, saving the high-score after the console is powered off will require a flash cartridge with some form of external, battery-backed RAM. I've only tested an MBC5, though in theory MBC1, 2 and 3 should all work. Using a 32KB cartridge without external RAM will still work, and high-scores will be saved as long as the console is powered on.
There are also several graphical additions, culminating in a slick, entirely unnecessary animation to transition between the Menu and Game. The game is now also CGB-compatible to take advantage of the additional palette options. At the moment, the palette is set to four shades of green (to override the awful, default green-blue palette), but I might use this more in the future.
Full changelog:
Daniel G (12):
Fix bonus not being scored when it should
Add Border To Game Screen
Reduce the number of times the screen is disabled
Add animated transition between menu and game
Fix syntax error when using RGBASM v0.5.0
Change pad value
Add Gameboy Color support
Inline drawing of Game Over to save cycles
Add a highscore system
Update README and screenshots of gameplay
Change link format in README
Fix link to releases tab in README