Controls for using OpenGL inside of an WPF application:
- A WPF UserControl that hosts a OpenTK control. Multiple WpfOpenGlControls will share a single rendering context to allow sharing of textures, shaders...
- A WPF UserControl that renders the output of a glsl fragment shader.
- Example WPF applications are available at Github.
See the change log for changes, features and road map.
Check out the contribution guidelines if you want to contribute to this project.