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Improve overall weapon system #15

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3 of 8 tasks
danilko opened this issue Jun 27, 2021 · 1 comment
Open
3 of 8 tasks

Improve overall weapon system #15

danilko opened this issue Jun 27, 2021 · 1 comment

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@danilko
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danilko commented Jun 27, 2021

As a player, I want to have more weapon to choose and better weapon switch system

Included but not limited to

For UI

  • Better UI to recognize current weapon status while not distract player
  • Research and implement better user system
danilko pushed a commit that referenced this issue Jul 17, 2021
@danilko
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danilko commented Nov 1, 2021

Also change overall projectile from raycast + area2D to pure Area2D again.

As it seem with godot 3.3.4, the Physics for Area2D are much more accurate alone.

This allows better performance for browser based export.

danilko pushed a commit that referenced this issue Nov 1, 2021
…y as Godot 3.3.4 seem able to handle it well with Area2D alone. Also move alway from explosion with raycast2ds into one Area2D. Both aim to improve performances and confirmed through web export that stays around 30 FPS (60 FPS local) even with 5 - 10 explosions at same time
danilko pushed a commit that referenced this issue Feb 2, 2022
…new engine item for purchase to reduce all weapon reload time to 0.5s
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