-
Notifications
You must be signed in to change notification settings - Fork 7
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Improve overall weapon system #15
Comments
4 tasks
danilko
pushed a commit
that referenced
this issue
Jun 27, 2021
danilko
pushed a commit
that referenced
this issue
Jul 17, 2021
…types and improve explosions on missiles
Also change overall projectile from raycast + area2D to pure Area2D again. As it seem with godot 3.3.4, the Physics for Area2D are much more accurate alone. This allows better performance for browser based export. |
danilko
pushed a commit
that referenced
this issue
Nov 1, 2021
…y as Godot 3.3.4 seem able to handle it well with Area2D alone. Also move alway from explosion with raycast2ds into one Area2D. Both aim to improve performances and confirmed through web export that stays around 30 FPS (60 FPS local) even with 5 - 10 explosions at same time
danilko
pushed a commit
that referenced
this issue
Feb 2, 2022
…new engine item for purchase to reduce all weapon reload time to 0.5s
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
As a player, I want to have more weapon to choose and better weapon switch system
Included but not limited to
For UI
The text was updated successfully, but these errors were encountered: