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Immersive Activate

A fork from po3 Simple Activate SKSE. Additionally it replaces the name of the object pointed by the crosshair with generic names based on the object form type.

Requirements

  • CMake
  • Vcpkg
  • Visual Studio Community Preview 2022: Install desktop development with C++ extension
  • CommonLibSSE: This is already included as git submodle
  • Environmental Variables:
    • Add the cmake executable to your PATH environmental variable
    • Add the environment variable VCPKG_ROOT with the value as the path to the folder containing vcpkg
    • Optionally set the SkyrimModsPath environment variable to the Mod staging folder. If set, when building the project, the plugin will be copied to $SkyrimModsPath/ImmersiveActivate

Register Visual Studio as a Generator

  • Open x64 Native Tools Command Prompt
  • Run cmake
  • Close the cmd window

Building

git clone https://github.com/dann1/ImmersiveActivate.git
cd ImmersiveActivate
cmake -B build -S .

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SKSE plugin to replace the name of the objects in crosshair in Skyrim

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  • C++ 81.4%
  • CMake 15.8%
  • Python 2.8%