This project has been inspired by the great Phoboslab's Reverse Engineering Wipeout for PSX.
The first stage of the development was the toughest, because I wanted to find a format not yet decoded in JS that wasn't a total pain to decode.
So I decided to go for .TMD, that was a quite popular format used to store 3D models for the PSX.
The first attempt was beautiful. A total mess:
But gradually the renders started looking better:
The main technologies behind the project are WebGL/Three.js for 3D rendering and React.
You're welcome to contribute to the project.
Dig the Issues section and pick one of the open tasks or simply create a new one.