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Game of Nodes #143

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crhallberg opened this issue Nov 6, 2015 · 3 comments
Open

Game of Nodes #143

crhallberg opened this issue Nov 6, 2015 · 3 comments

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@crhallberg
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Want to simulate a GoT style story with tons of characters with complex relationships.

The plan:

  • Generate families with power, alliances, rivalry
  • Generate characters within families
  • Have characters meet random other characters and react accordingly, building the complexity
  • Realistic travel and pigeon time
@nqpz
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nqpz commented Nov 6, 2015

Sounds fun. What about:

  • Gratuitously killing off characters

@ikarth
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ikarth commented Nov 6, 2015

I don't think we've had massive numbers of characters attempted yet. I am curious about what emergent effects large groups will have. Or how it will read with all the characters acting.

@enkiv2
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enkiv2 commented Nov 6, 2015

Side note: rich-get-richer networks (like most social networks and many
biological neural networks) wherein number of connections per neuron is
distributed according to zipf's law can be constructed either by
introducing new nodes by connecting them to randomly chosen existing nodes
or by starting with a randomly connected network and entirely removing
nodes at random. So, killing off characters at random is literally an
interesting and realistic way of creating potentially interesting social
and power dynamics.

On Fri, Nov 6, 2015 at 12:51 PM Isaac Karth notifications@github.com
wrote:

I don't think we've had massive numbers of characters attempted yet. I am
curious about what emergent effects large groups will have. Or how it will
read with all the characters acting.


Reply to this email directly or view it on GitHub
#143 (comment)
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4 participants