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world.cpp
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world.cpp
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/* Copyright (c) 2012 Cheese and Bacon Games, LLC */
/* This file is licensed under the MIT License. */
/* See the file docs/LICENSE.txt for the full license text. */
#include "world.h"
using namespace std;
bool world_loaded=false;
bool save_location_loaded=false;
string CURRENT_WORKING_DIRECTORY="./";
string CHECKSUM="";
double UPDATE_RATE=60.0;
double SKIP_TICKS=1000.0/UPDATE_RATE;
double UPDATE_RATE_RENDER=200.0;
double SKIP_TICKS_RENDER=1000.0/UPDATE_RATE_RENDER;
Message_Log message_log;
String_Stuff string_stuff;
Game_Window main_window;
SDL_Event event;
Engine_Interface engine_interface;
Update update;
File_IO file_io;
Network network;
Image image;
Rtt_Manager rtt_manager;
Music music;
Sound sound_system;
Game game;
bool load_world(){
engine_interface.load_data_game_options();
if(!engine_interface.load_options()){
return false;
}
if(!main_window.init()){
return false;
}
image.load_images();
sound_system.load_sounds();
music.prepare_tracks();
engine_interface.load_data_main();
rtt_manager.create_textures();
engine_interface.console.setup(false);
engine_interface.chat.setup(true);
if(!engine_interface.load_game_commands()){
return false;
}
engine_interface.load_servers();
//To be safe, this should be at the very bottom of load_world().
image.set_error_image();
world_loaded=true;
return true;
}
void unload_world(){
if(world_loaded){
world_loaded=false;
image.unload_images();
rtt_manager.unload_textures();
sound_system.unload_sounds();
music.unload_tracks();
engine_interface.unload_data();
}
}