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a lean linear math library, aimed at graphics programming. Supports vec3, vec4, mat4x4 and quaternions
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datenwolf Merge pull request #24 from adrianbroher/master
Add vec{2,3,4} minimum and maximum functions
Latest commit 057dd68 Feb 7, 2016
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LICENCE LICENCE file adjusted Nov 11, 2013
README fixed some bugs in mat4x4_rotate and mat4x4_ortho Jan 5, 2013
linmath.h

README

# linmath.h -- A small library for linear math as required for computer graphics

linmath.h provides the most used types required programming computer graphice:

vec3 -- 3 element vector of floats
vec4 -- 4 element vector of floats (4th component used for homogenous computations)
mat4x4 -- 4 by 4 elements matrix, computations are done in column major order
quat -- quaternion

The types are deliberately named like the types in GLSL. In fact they are meant to
be used for the client side computations and passing to same typed GLSL uniforms.

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