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A racing game for the physics subject at CITM's degree of videogame development.

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Racing-Game-Physics

A racing game for the physics subject at CITM's degree of videogame development. The objective is to get to all the checkpoints in the lowest time possible (it's indicated on the title of the window).

Installation

Currently there is no installation required, just open the .exe provided in the download file

General Controls:

ESC / Click on the X: Close the game
F1: Enable / Disable debug functionality
Space: Claxon sound
R: Restarts the game
P: Adds +1 checkpoint to the count
Backspace (<-- key): Teleports to last checkpoint
Right Mouse Click: Camera movement

Player 1 Controls:

Movement (keyboard / gamepad):
    Up Arrow: Move forward
    Left Arrow: Move to the left
    Right Arrow: Move to the right
    Down Arrow: Move backward

Credits

Credits go to the team members:
David Carrasquet Iniesta: https://github.com/davidcarrasquet
Ferran-Roger Basart i Bosch: https://github.com/ferba93
Also Credit to Dave Rodgers for the song "Deja vu"

License

SDL license:
Simple DirectMedia Layer
Copyright (C) 1997-2016 Sam Lantinga slouken@libsdl.org
SDL_image: An example image loading library for use with SDL
Copyright (C) 1997-2013 Sam Lantinga slouken@libsdl.org
SDL_mixer: An audio mixer library based on the SDL library
Copyright (C) 1997-2013 Sam Lantinga slouken@libsdl.org
Bullet Continuous Collision Detection and Physics Library
http://bulletphysics.org

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.

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A racing game for the physics subject at CITM's degree of videogame development.

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