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code.js
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code.js
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const PIXI = require('pixi.js')
const Ease = require('pixi-ease')
const Random = require('yy-random')
const calcFontSize = require('calc-fontsize')
const Intersects = require('..')
const TESTS = 20, TIME = 1500
// set to true to test the reverse (e.g., pointCircle instead of circlePoint)
const REVERSE = false
let renderer, ease
let square, shape, radius, small, dot, speed, fontSize
function circlePoint(x, y)
{
function change()
{
const angle = Random.angle()
const distance = Random.get(square * 0.4)
const xTo = x + square / 2 + Math.cos(angle) * distance
const yTo = y + square / 2 + Math.sin(angle) * distance
const to = ease.target(point, { x: xTo, y: yTo }, speed)
to.on('each', () =>
circle.tint = (REVERSE ? Intersects.pointCircle(point.x, point.y, circle.x, circle.y, radius) :
Intersects.circlePoint(circle.x, circle.y, radius, point.x, point.y)) ? 0xff0000 : 0x00ff00)
to.on('done', change)
}
const circle = drawCircle(x + square / 2, y + square / 2, radius)
const point = drawCircle(x, y, dot, 0)
change()
text(REVERSE ? 'pointCircle()' : 'circlePoint()', x, y)
}
function circleCircle(x, y)
{
function change()
{
const angle = Random.angle()
const distance = Random.get(square * 0.4)
const xTo = x + square / 2 + Math.cos(angle) * distance
const yTo = y + square / 2 + Math.sin(angle) * distance
const to = ease.target(c2, { x: xTo, y: yTo }, speed)
to.on('each', () => c1.tint = c2.tint = Intersects.circleCircle(c1.x, c1.y, small, c2.x, c2.y, small) ? 0xff0000 : 0x00ff00)
to.on('done', change)
}
const c1 = drawCircle(x + square / 2, y + square / 2, small)
const c2 = drawCircle(x + Random.range(small, square - small), y + Random.range(small, square - small), small)
change()
text('circleCircle()', x, y)
}
function circleLine(x, y)
{
function change()
{
const to = ease.to(line, { x1: Random.range(x, x + square), y1: Random.range(y, y + square), x2: Random.range(x, x + square), y2: Random.range(y, y + square) }, TIME)
to.on('each', () =>
{
circle.tint = (REVERSE ? Intersects.lineCircle(line.x1, line.y1, line.x2, line.y2, circle.x, circle.y, radius) :
Intersects.circleLine(circle.x, circle.y, radius, line.x1, line.y1, line.x2, line.y2)) ? 0xff0000 : 0x00ff00
g.clear().lineStyle(dot, circle.tint).moveTo(line.x1, line.y1).lineTo(line.x2, line.y2)
})
to.on('done', change)
}
const circle = drawCircle(x + square / 2, y + square / 2, radius)
const line = { x1: Random.range(x, x + square), y1: Random.range(y, y + square), x2: Random.range(x, x + square), y2: Random.range(y, y + square) }
const g = renderer.stage.addChild(new PIXI.Graphics())
change()
text(REVERSE ? 'lineCircle()' : 'circleLine()', x, y)
}
function circleBox(x, y)
{
function change()
{
const to = ease.target(c, { x: Random.range(x + small, x + square - small), y: Random.range(y + small, y + square - small) }, speed)
to.on('each', () => box.tint = c.tint = (REVERSE ? Intersects.boxCircle(b.x, b.y, b.w, b.h, c.x, c.y, small) :
Intersects.circleBox(c.x, c.y, small, b.x, b.y, b.w, b.h))? 0xff0000 : 0x00ff00)
to.on('done', change)
}
const c = drawCircle(Random.range(x + small, x + square - small), Random.range(y + small, y + square - small), small)
const b = { x: x + square / 2 - small, y: y + square / 2 -small, w: small * 2, h: small * 2 }
const box = drawBox(b)
change()
text(REVERSE ? 'boxCircle()' : 'circleBox()', x, y)
}
function circlePolygon(x, y)
{
function change()
{
const to = ease.target(c, { x: Random.range(x + small, x + square - small), y: Random.range(y + small, y + square - small) }, speed)
to.on('each', () => polygon.tint = c.tint = (REVERSE ? Intersects.polygonCircle(points, c.x, c.y, small) :
Intersects.circlePolygon(c.x, c.y, small, points))? 0xff0000 : 0x00ff00)
to.on('done', change)
}
const c = drawCircle(x, y, small)
const points = [x + square * 0.4, y + square * 0.3, x + square * 0.6, y + square * 0.2, x + square * 0.7, y + square * 0.7 ]
const polygon = drawPolygon(points)
change()
text(REVERSE ? 'polygonCircle()' : 'circlePolygon()', x, y)
}
function boxPoint(x, y)
{
function change()
{
const to = ease.target(c, { x: Random.range(x, x + square), y: Random.range(y, y + square) }, speed)
to.on('each', () => box.tint = (REVERSE ? Intersects.pointBox(c.x, c.y, b.x, b.y, b.w, b.h) :
Intersects.boxPoint(b.x, b.y, b.w, b.h, c.x, c.y)) ? 0xff0000 : 0x00ff00)
to.on('done', change)
}
const b = { x: x + square / 2 - shape / 2, y: y + square / 2 - shape / 2, w: shape, h: shape }
const box = drawBox(b)
const c = drawCircle(x, y, dot)
c.tint = 0
change()
text(REVERSE ? 'pointBox()' : 'boxPoint()', x, y)
}
function boxBox(x, y)
{
function change()
{
const to = ease.target(box2, { x: Random.range(x, x + square - small), y: Random.range(y, y + square - small) }, speed)
to.on('each', () => box1.tint = box2.tint = Intersects.boxBox(box1.x, box1.y, small, small, box2.x, box2.y, small, small) ? 0xff0000 : 0x00ff00)
to.on('done', change)
}
let small = square * 0.2
const box1 = drawBox({ x: x + square / 2 - small / 2, y: y + square / 2 - small / 2, w: small, h: small })
const box2 = drawBox({ x: x + square, y: y + square, w: small, h: small })
change()
text('boxBox()', x, y)
}
function polygonPolygon(x, y)
{
function change()
{
const to = ease.target(p2, { x: Random.range(x + small, x + square - small), y: Random.range(y + small, y + square - small) }, speed)
to.on('each', () =>
{
const vertices2 = [p2.toGlobal({ x: -half, y: -half }), p2.toGlobal({ x: half, y: -half }), p2.toGlobal({ x: half, y: half }), p2.toGlobal({ x: -half, y: half })]
const points2 = []
for (let vertex of vertices2)
{
points2.push(vertex.x, vertex.y)
}
p1.tint = p2.tint = Intersects.polygonPolygon(points1, points2) ? 0xff0000 : 0x00ff00
})
to.on('done', change)
}
let small = square * 0.2
const p1 = drawBox({ x: x + square / 2, y: y + square / 2, w: small, h: small })
p1.rotation = Math.PI / 4
p1.anchor.set(0.5)
const half = p1.texture.width / 2
const vertices = [p1.toGlobal({ x: -half, y: -half }), p1.toGlobal({ x: half, y: -half }), p1.toGlobal({ x: half, y: half }), p1.toGlobal({ x: -half, y: half })]
const points1 = []
for (let vertex of vertices)
{
points1.push(vertex.x, vertex.y)
}
const p2 = drawBox({ x: 0, y: 0, w: small, h: small })
p2.rotation = Math.PI / 4
p2.anchor.set(0.5)
p2.position.set(x + square, y + square)
p2.tint = p1.tint = 0x0000ff
ease.to(p2, { rotation: -Math.PI / 4 }, TIME, { repeat: true })
change()
text('polygonPolygon()', x, y)
}
function polygonBox(x, y)
{
function change()
{
const to = ease.target(p2, { x: Random.range(x, x + square - small), y: Random.range(y, y + square - small) }, speed)
to.on('each', () =>
{
const half = p2.texture.width / 2
const vertices = [p2.toGlobal({ x: -half, y: -half }), p2.toGlobal({ x: half, y: -half }), p2.toGlobal({ x: half, y: half }), p2.toGlobal({ x: -half, y: half })]
const points = []
for (let vertex of vertices)
{
points.push(vertex.x, vertex.y)
}
p1.tint = p2.tint = (REVERSE ? Intersects.boxPolygon(p1.x, p1.y, small, small, points) :
Intersects.polygonBox(points, p1.x, p1.y, small, small)) ? 0xff0000 : 0x00ff00
})
to.on('done', change)
}
let small = square * 0.2
const p1 = drawBox({ x: x + square / 2 - small / 2, y: y + square / 2 - small / 2, w: small, h: small })
const p2 = drawBox({ x: Random.range(x + small, x + square - small), y: Random.range(y + small, y + square - small), w: small, h: small })
p2.anchor.set(0.5)
ease.to(p2, { rotation: 2 * Math.PI }, TIME, { repeat: true })
p2.tint = p1.tint = 0x00ff00
change()
text(REVERSE ? 'boxPolygon()' : 'polygonBox()', x, y)
}
function polygonPoint(x, y)
{
function change()
{
const to = ease.target(c, { x: Random.range(x + small, x + square - small), y: Random.range(y + small, y + square - small) }, speed)
to.on('each', () => polygon.tint = (REVERSE ? Intersects.pointPolygon(c.x, c.y, points) :
Intersects.polygonPoint(points, c.x, c.y)) ? 0xff0000 : 0x00ff00)
to.on('done', change)
}
const xPos = x + square / 2 - shape / 2
const yPos = y + square / 2 - shape / 2
const points = [xPos + shape / 2, yPos, xPos, yPos + shape, xPos + shape, yPos + shape]
const polygon = drawPolygon(points)
const c = drawCircle(x, y, dot)
c.tint = 0
change()
text(REVERSE ? 'pointPolygon()' : 'polygonPoint()', x, y)
}
function lineLine(x, y)
{
function change()
{
ease.to(l1, { x1: Random.range(x, x + square), y1: Random.range(y, y + square), x2: Random.range(x, x + square), y2: Random.range(y, y + square) }, TIME)
const to = ease.to(l2, { x1: Random.range(x, x + square), y1: Random.range(y, y + square), x2: Random.range(x, x + square), y2: Random.range(y, y + square) }, TIME)
const thickness = dot
to.on('each', () =>
{
const color = Intersects.lineLine(l1.x1, l1.y1, l1.x2, l1.y2, l2.x1, l2.y1, l2.x2, l2.y2) ? 0xff0000 : 0x00ff00
lines
.clear()
.lineStyle(thickness, color)
.moveTo(l1.x1, l1.y1)
.lineTo(l1.x2, l1.y2)
.moveTo(l2.x1, l2.y1)
.lineTo(l2.x2, l2.y2)
})
to.on('done', change)
}
const lines = renderer.stage.addChild(new PIXI.Graphics())
const l1 = { x1: Random.range(x, x + square), y1: Random.range(y, y + square), x2: Random.range(x, x + square), y2: Random.range(y, y + square) }
const l2 = { x1: Random.range(x, x + square), y1: Random.range(y, y + square), x2: Random.range(x, x + square), y2: Random.range(y, y + square) }
change()
text('lineLine()', x, y)
}
function lineLineThickness(x, y)
{
function change()
{
ease.to(l1, { x1: Random.range(x, x + square), y1: Random.range(y, y + square), x2: Random.range(x, x + square), y2: Random.range(y, y + square) }, TIME)
const to = ease.to(l2, { x1: Random.range(x, x + square), y1: Random.range(y, y + square), x2: Random.range(x, x + square), y2: Random.range(y, y + square) }, TIME)
const thickness = 30
to.on('each', () =>
{
const color = Intersects.lineLine(l1.x1, l1.y1, l1.x2, l1.y2, l2.x1, l2.y1, l2.x2, l2.y2, thickness, thickness) ? 0xff0000 : 0x00ff00
lines
.clear()
.lineStyle(thickness, color)
.moveTo(l1.x1, l1.y1)
.lineTo(l1.x2, l1.y2)
.moveTo(l2.x1, l2.y1)
.lineTo(l2.x2, l2.y2)
.lineStyle(dot, 'black')
.moveTo(l1.x1, l1.y1)
.lineTo(l1.x2, l1.y2)
.moveTo(l2.x1, l2.y1)
.lineTo(l2.x2, l2.y2)
})
to.on('done', change)
}
const lines = renderer.stage.addChild(new PIXI.Graphics())
const l1 = { x1: Random.range(x, x + square), y1: Random.range(y, y + square), x2: Random.range(x, x + square), y2: Random.range(y, y + square) }
const l2 = { x1: Random.range(x, x + square), y1: Random.range(y, y + square), x2: Random.range(x, x + square), y2: Random.range(y, y + square) }
change()
text('lineLine(thickness)', x, y)
}
function lineBox(x, y)
{
function change()
{
const to = ease.to(l, { x1: Random.range(x, x + square), y1: Random.range(y, y + square), x2: Random.range(x, x + square), y2: Random.range(y, y + square) }, TIME)
to.on('each', () =>
{
box1.tint = (REVERSE ? Intersects.boxLine(box1.x, box1.y, shape, shape, l.x1, l.y1, l.x2, l.y2) :
Intersects.boxLine(box1.x, box1.y, shape, shape, l.x1, l.y1, l.x2, l.y2)) ? 0xff0000 : 0x00ff00
line.clear().lineStyle(dot, box1.tint).moveTo(l.x1, l.y1).lineTo(l.x2, l.y2)
})
to.on('done', change)
}
const line = renderer.stage.addChild(new PIXI.Graphics())
const l = { x1: Random.range(x, x + square), y1: Random.range(y, y + square), x2: Random.range(x, x + square), y2: Random.range(y, y + square) }
const box1 = drawBox({ x: x + square / 2 - shape / 2, y: y + square / 2 - shape / 2, w: shape, h: shape })
change()
text(REVERSE ? 'boxLine()' : 'lineBox()', x, y)
}
function linePoint(x, y)
{
function changeLine()
{
const toLine = ease.to(l, { x1: Random.range(x, x + square), y1: Random.range(y, y + square), x2: Random.range(x, x + square), y2: Random.range(y, y + square) }, TIME)
toLine.on('each', () =>
{
const tint = (REVERSE ? Intersects.pointLine(point.x, point.y, l.x1, l.y1, l.x2, l.y2) :
Intersects.pointLine(point.x, point.y, l.x1, l.y1, l.x2, l.y2)) ? 0xff0000 : 0x00ff00
line.clear().lineStyle(dot, tint).moveTo(l.x1, l.y1).lineTo(l.x2, l.y2)
})
toLine.on('done', changeLine)
}
function changePoint()
{
const to = ease.target(point, { x: Random.range(x, x + square), y: Random.range(y, y + square) }, speed)
to.on('done', changePoint)
}
const l = { x1: Random.range(x, x + square), y1: Random.range(y, y + square), x2: Random.range(x, x + square), y2: Random.range(y, y + square) }
const line = renderer.stage.addChild(new PIXI.Graphics())
const point = drawCircle(x, y, dot, 0)
point.tint = 0
changeLine()
changePoint()
text(REVERSE ? 'pointLine()' : 'linePoint()', x, y)
}
function ellipsePoint(x, y)
{
function changeEllipse()
{
const rw = Random.range(shape * 0.25, shape)
const rh = Random.range(shape * 0.25, shape)
const to = ease.to(ellipse, { rw, rh }, TIME)
to.on('done', changeEllipse)
}
function change()
{
const angle = Random.angle()
const distance = Random.get(square * 0.4)
const xTo = x + square / 2 + Math.cos(angle) * distance
const yTo = y + square / 2 + Math.sin(angle) * distance
const to = ease.target(point, { x: xTo, y: yTo }, speed)
to.on('each', () =>
{
const tint = (REVERSE ? Intersects.pointEllipse(point.x, point.y, ellipse.x, ellipse.y, ellipse.rw, ellipse.rh) :
Intersects.ellipsePoint(ellipse.x, ellipse.y, ellipse.rw, ellipse.rh, point.x, point.y)) ? 0xff0000 : 0x00ff00
g.clear().beginFill(tint).drawEllipse(ellipse.x, ellipse.y, ellipse.rw, ellipse.rh)
})
to.on('done', change)
}
const g = renderer.stage.addChild(new PIXI.Graphics())
const ellipse = { x: x + square / 2, y: y + square / 2, rw: Random.range(shape * 0.25, shape), rh: Random.range(shape * 0.25, shape) }
const point = drawCircle(x, y, dot, 0)
change()
changeEllipse()
text(REVERSE ? 'pointEllipse()' : 'ellipsePoint()', x, y)
}
function ellipseLine(x, y)
{
function changeEllipse()
{
const rw = Random.range(shape * 0.25, shape)
const rh = Random.range(shape * 0.25, shape)
const to = ease.to(ellipse, { rw, rh }, TIME)
to.on('done', changeEllipse)
}
function changeLine()
{
const to = ease.to(line, { x1: Random.range(x, x + square), y1: Random.range(y, y + square), x2: Random.range(x, x + square), y2: Random.range(y, y + square) }, TIME)
to.on('each', () =>
{
const tint = (REVERSE ? Intersects.lineEllipse(line.x1, line.y1, line.x2, line.y2, ellipse.x, ellipse.y, ellipse.rw, ellipse.rh) :
Intersects.ellipseLine(ellipse.x, ellipse.y, ellipse.rw, ellipse.rh, line.x1, line.y1, line.x2, line.y2)) ? 0xff0000 : 0x00ff00
g.clear()
.lineStyle(dot, tint).moveTo(line.x1, line.y1).lineTo(line.x2, line.y2)
.beginFill(tint).drawEllipse(ellipse.x, ellipse.y, ellipse.rw, ellipse.rh).endFill()
})
to.on('done', changeLine)
}
const g = renderer.stage.addChild(new PIXI.Graphics())
const ellipse = { x: x + square / 2, y: y + square / 2, rw: Random.range(shape * 0.25, shape), rh: Random.range(shape * 0.25, shape) }
const line = { x1: x + Random.get(square), y1: y + Random.get(square), x2: x + Random.get(square), y2: y + Random.get(square) }
changeLine()
changeEllipse()
text(REVERSE ? 'lineEllipse()' : 'ellipseline()', x, y)
}
function ellipseBox(x, y)
{
function change()
{
const rw = Random.range(shape * 0.1, shape)
const rh = Random.range(shape * 0.1, shape)
const to = ease.to(e, { x: Random.range(x + rw, x + square - rw), y: Random.range(y + rh, y + square - rh), rw, rh }, TIME)
to.on('each', () =>
{
box.tint = (REVERSE ?
Intersects.boxEllipse(b.x, b.y, b.w, b.h, e.x, e.y, e.rw, e.rh) :
Intersects.ellipseBox(e.x, e.y, e.rw, e.rh, b.x, b.y, b.w, b.h)) ? 0xff0000 : 0x00ff00
g.clear().beginFill(box.tint).drawEllipse(e.x, e.y, e.rw, e.rh).endFill()
})
to.on('done', change)
}
const g = renderer.stage.addChild(new PIXI.Graphics())
const b = { x: x + square / 2 - small, y: y + square / 2 - small, w: small * 2, h: small * 2 }
const box = drawBox(b)
const rw = Random.range(shape * 0.1, shape)
const rh = Random.range(shape * 0.1, shape)
const e = { x: Random.range(x + rw, x + square - rw), y: Random.range(y + rh, y + square - rh), rw, rh }
change()
text(REVERSE ? 'boxEllipse()' : 'ellipseBox()', x, y)
}
function ellipseCircle(x, y)
{
function change()
{
const rw = Random.range(shape * 0.1, shape)
const rh = Random.range(shape * 0.1, shape)
const to = ease.to(e, { x: Random.range(x + rw, x + square - rw), y: Random.range(y + rh, y + square - rh), rw, rh }, TIME)
to.on('each', () =>
{
circle.tint = (REVERSE ?
Intersects.circleEllipse(c.x, c.y, c.r, e.x, e.y, e.rw, e.rh) :
Intersects.ellipseCircle(e.x, e.y, e.rw, e.rh, c.x, c.y, c.r)) ? 0xff0000 : 0x00ff00
g.clear().beginFill(circle.tint).drawEllipse(e.x, e.y, e.rw, e.rh).endFill()
})
to.on('done', change)
}
const g = renderer.stage.addChild(new PIXI.Graphics())
const c = { x: x + square / 2 - small / 2, y: y + square / 2 - small / 2, r: small }
const circle = drawCircle(c.x, c.y, c.r)
const rw = Random.range(shape * 0.1, shape)
const rh = Random.range(shape * 0.1, shape)
const e = { x: Random.range(x + rw, x + square - rw), y: Random.range(y + rh, y + square - rh), rw, rh }
change()
text(REVERSE ? 'circleEllipse()' : 'ellipseCircle()', x, y)
}
function ellipsePolygon(x, y)
{
function change()
{
const rw = Random.range(shape * 0.1, shape)
const rh = Random.range(shape * 0.1, shape)
const to = ease.to(e, { x: Random.range(x + rw, x + square - rw), y: Random.range(y + rh, y + square - rh), rw, rh }, TIME)
to.on('each', () =>
{
polygon.tint = (REVERSE ?
Intersects.polygonEllipse(points, e.x, e.y, e.rw, e.rh) :
Intersects.ellipsePolygon(e.x, e.y, e.rw, e.rh, points)) ? 0xff0000 : 0x00ff00
g.clear().beginFill(polygon.tint).drawEllipse(e.x, e.y, e.rw, e.rh).endFill()
})
to.on('done', change)
}
const g = renderer.stage.addChild(new PIXI.Graphics())
const xPos = x + square / 2 - shape / 2
const yPos = y + square / 2 - shape / 2
const points = [xPos + shape / 2, yPos, xPos, yPos + shape, xPos + shape, yPos + shape]
const polygon = drawPolygon(points)
const rw = Random.range(shape * 0.1, shape)
const rh = Random.range(shape * 0.1, shape)
const e = { x: Random.range(x + rw, x + square - rw), y: Random.range(y + rh, y + square - rh), rw, rh }
change()
text(REVERSE ? 'ellipsePolygon()' : 'polygonEllipse()', x, y)
}
function ellipseEllipse(x, y)
{
function change()
{
let rw = Random.range(shape * 0.1, shape)
let rh = Random.range(shape * 0.1, shape)
ease.to(e1, { x: Random.range(x + rw, x + square - rw), y: Random.range(y + rh, y + square - rh), rw, rh }, TIME)
rw = Random.range(shape * 0.1, shape)
rh = Random.range(shape * 0.1, shape)
const to = ease.to(e2, { x: Random.range(x + rw, x + square - rw), y: Random.range(y + rh, y + square - rh), rw, rh }, TIME)
to.on('each', () =>
{
let tint = Intersects.ellipseEllipse(e1.x, e1.y, e1.rw, e1.rh, e2.x, e2.y, e2.rw, e2.rh) ? 0xff0000 : 0x00ff00
g.clear()
.beginFill(tint).drawEllipse(e1.x, e1.y, e1.rw, e1.rh).endFill()
.beginFill(tint).drawEllipse(e2.x, e2.y, e2.rw, e2.rh).endFill()
})
to.on('done', change)
}
const g = renderer.stage.addChild(new PIXI.Graphics())
let rw = Random.range(shape * 0.1, shape)
let rh = Random.range(shape * 0.1, shape)
const e1 = { x: Random.range(x + rw, x + square - rw), y: Random.range(y + rh, y + square - rh), rw, rh }
rw = Random.range(shape * 0.1, shape)
rh = Random.range(shape * 0.1, shape)
const e2 = { x: Random.range(x + rw, x + square - rw), y: Random.range(y + rh, y + square - rh), rw, rh }
change()
text('ellipseEllipse()', x, y)
}
function circleOutlineBox(x, y)
{
function change()
{
const r = Random.range(shape * 0.1, shape)
const w = Random.range(shape * 0.1, shape)
const h = Random.range(shape * 0.1, shape)
ease.to(c, { x: Random.range(x + r, x + square - r), y: Random.range(y + r, y + square - r), r }, TIME)
const to = ease.to(rectangle, { x: Random.range(x + w, x + square - w), y: Random.range(y + h, y + square - h), w, h }, TIME)
to.on('each', () =>
{
const tint = (REVERSE ?
Intersects.circleOutlineBox(c.x, c.y, c.r, r.x, r.y, r.w, r.h) :
Intersects.boxCircleOutline(rectangle.x, rectangle.y, rectangle.w, rectangle.h, c.x, c.y, c.r)) ? 0xff0000 : 0x00ff00
g.clear()
.lineStyle(1, tint).drawCircle(c.x, c.y, c.r).lineStyle(0)
.beginFill(tint).drawRect(rectangle.x, rectangle.y, rectangle.w, rectangle.h).endFill()
})
to.on('done', change)
}
const g = renderer.stage.addChild(new PIXI.Graphics())
const c = { x: x + square / 2 - small / 2, y: y + square / 2 - small / 2, r: small }
const w = Random.range(shape * 0.1, shape)
const h = Random.range(shape * 0.1, shape)
const rectangle = { x: Random.range(x + w, x + square - w), y: Random.range(y + h, y + square - h), w, h }
change()
text(REVERSE ? 'circleOutlineBox()' : 'boxCircleOutline()', x, y)
}
function circleOutlineLine(x, y)
{
function change()
{
const to = ease.to(line, { x1: Random.range(x, x + square), y1: Random.range(y, y + square), x2: Random.range(x, x + square), y2: Random.range(y, y + square) }, TIME)
to.on('each', () =>
{
const tint = (REVERSE ? Intersects.lineCircleOutline(line.x1, line.y1, line.x2, line.y2, circle.x, circle.y, circle.radius) :
Intersects.circleOutlineLine(circle.x, circle.y, circle.radius, line.x1, line.y1, line.x2, line.y2)) ? 0xff0000 : 0x00ff00
g.clear()
.lineStyle(dot, tint).moveTo(line.x1, line.y1).lineTo(line.x2, line.y2)
.lineStyle(1, tint).drawCircle(circle.x, circle.y, circle.radius).lineStyle(0)
})
to.on('done', change)
}
const g = renderer.stage.addChild(new PIXI.Graphics())
const line = { x1: Random.range(x, x + square), y1: Random.range(y, y + square), x2: Random.range(x, x + square), y2: Random.range(y, y + square) }
const circle = { x: x + square / 2, y: y + square / 2, radius: radius * 1.4 }
change()
text(REVERSE ? 'lineCircleOutline()' : 'circleOutlineLine()', x, y)
}
function circlePointOutline(x, y)
{
function change()
{
const angle = Random.angle()
const distance = Random.get(square * 0.4)
const xTo = x + square / 2 + Math.cos(angle) * distance
const yTo = y + square / 2 + Math.sin(angle) * distance
const to = ease.target(point, { x: xTo, y: yTo }, speed)
to.on('each', () =>
circle.tint = (REVERSE ? Intersects.pointCircleOutline(point.x, point.y, circle.x, circle.y, radius, thickness) :
Intersects.circleOutlinePoint(circle.x, circle.y, radius, point.x, point.y, thickness)) ? 0xff0000 : 0x00ff00)
to.on('done', change)
}
const thickness = 5
const circle = drawCircle(x + square / 2, y + square / 2, radius, 0xffffff, thickness)
const point = drawCircle(x, y, dot, 0)
change()
text(REVERSE ? 'pointCircleOutline()' : 'circlePointOutline()', x, y)
}
// function circleOutlineCircle(x, y)
// {
// function change()
// {
// const r = Random.range(shape * 0.1, shape)
// ease.to(c1, { x: Random.range(x + r, x + square - r), y: Random.range(y + r, y + square - r), r }, TIME)
// const angle = Random.angle()
// const distance = Random.get(square * 0.4)
// const xTo = x + square / 2 + Math.cos(angle) * distance
// const yTo = y + square / 2 + Math.sin(angle) * distance
// const to = ease.target(c2, { x: xTo, y: yTo }, speed)
// to.on('each', () =>
// {
// const tint = (REVERSE ? Intersects.circleCircleOutline(c2.x, c2.y, small, c1.x, c1.y, c1.r) :
// Intersects.circleOutlineCircle(c1.x, c1.y, c1.r, c2.x, c2.y, small)) ? 0xff0000 : 0x00ff00
// g.clear()
// .lineStyle(1, tint).drawCircle(c1.x, c1.y, c1.r).lineStyle(0)
// .beginFill(tint).drawCircle(c2.x, c2.y, small).endFill()
// })
// to.on('done', change)
// }
// const g = renderer.stage.addChild(new PIXI.Graphics())
// const c1 = { x: x + square / 2, y: y + square / 2 }
// const c2 = { x: x + Random.range(small, square - small), y: y + Random.range(small, square - small), r: Random.range(shape * 0.1, shape) }
// change()
// text(REVERSE ? 'circleOutlineCircle()' : 'outlineCircleCircle', x, y)
// }
// test for points on edge of polygon
// see https://wrf.ecse.rpi.edu//Research/Short_Notes/pnpoly.html (point on edge)
function polygonPointSpecial(x, y)
{
const xPos = x + square / 2 - shape / 2
const yPos = y + square / 2 - shape / 2
const points = [xPos + shape / 2, yPos, xPos, yPos + shape, xPos + shape, yPos + shape]
const polygon = drawPolygon(points)
const c = drawCircle(x, y, dot)
c.tint = 0
c.x = xPos + shape / 2
c.y = yPos
polygon.tint = Intersects.polygonPoint(points, c.x, c.y) ? 0xff0000 : 0x00ff00
text('point on polygon edge (test)', x, y)
}
function text(text, x, y)
{
const bg = renderer.stage.addChild(new PIXI.Sprite(PIXI.Texture.WHITE))
bg.tint = 0x888888
const t = renderer.stage.addChild(new PIXI.Text(text, { fill: 'white', fontSize }))
t.position.set(x + square / 2 - t.width / 2, y + square - t.height * 1.25)
bg.position = t.position
bg.width = t.width
bg.height = t.height
}
function tests()
{
function next()
{
x += square
if (x + square > window.innerWidth)
{
x = edgeX
y += square
}
}
let edgeX = (window.innerWidth - Math.floor(window.innerWidth / square) * square) / 2
let x = edgeX
let y = (window.innerHeight - Math.floor(window.innerHeight / square) * square) / 2
circlePoint(x, y)
next()
circleCircle(x, y)
next()
circleLine(x, y)
next()
circleBox(x, y)
next()
circlePolygon(x, y)
next()
boxPoint(x, y)
next()
boxBox(x, y)
next()
polygonPolygon(x, y)
next()
polygonBox(x, y)
next()
polygonPoint(x, y)
next()
lineLine(x, y)
next()
lineLineThickness(x, y)
next()
lineBox(x, y)
next()
linePoint(x, y)
next()
ellipsePoint(x, y)
next()
ellipseLine(x, y)
next()
ellipseBox(x, y)
next()
ellipseCircle(x, y)
next()
ellipsePolygon(x, y)
next()
ellipseEllipse(x, y)
next()
circleOutlineBox(x, y)
next()
circleOutlineLine(x, y)
next()
circlePointOutline(x, y)
next()
// circleOutlineCircle(x, y)
// next()
polygonPointSpecial(x, y)
}
// sets up renderer, pixi-ease
function setup()
{
renderer = new PIXI.Application({ transparent: true, resolution: window.devicePixelRatio, view: document.querySelector('.view') })
document.body.appendChild(renderer.view)
ease = new Ease.list()
}
// determines test box size
// from https://math.stackexchange.com/a/466248
function resize()
{
let x = window.innerWidth
let y = window.innerHeight
let n = TESTS
let px = Math.ceil(Math.sqrt(n * x / y))
let sx, sy
if (Math.floor(px * y / x) * px < TESTS) // does not fit, y/(x/px)=px*y/x
{
sx = y / Math.ceil(px * y / x)
}
else
{
sx = x / px
}
let py = Math.ceil(Math.sqrt(n * y / x))
if (Math.floor(py * x / y) * py < n) // does not fit
{
sy = x / Math.ceil(x * py / y)
}
else
{
sy = y / py
}
square = Math.max(sx, sy)
shape = square * 0.3
radius = shape / 2
small = square * 0.1
dot = square * 0.01
speed = square * 0.00075
fontSize = calcFontSize('this should fit', { width: square * 0.4 })
renderer.stage.removeChildren()
tests()
renderer.renderer.resize(x, y + square)
}
function drawCircle(x, y, r, color, outline)
{
color = typeof color === 'undefined' ? 0xffffff : color
const circle = renderer.stage.addChild(new PIXI.Graphics())
if (outline)
{
circle.lineStyle(outline === true ? 1 : outline, color).drawCircle(0, 0, r).lineStyle(0)
}
else
{
circle.beginFill(color).drawCircle(0, 0, r).endFill()
}
circle.position.set(x, y)
return circle
}
function drawBox(b, color)
{
color = typeof color === 'undefined' ? 0xffffff : color
const box = renderer.stage.addChild(new PIXI.Sprite(PIXI.Texture.WHITE))
box.tint = color
box.width = b.w
box.height = b.h
box.position.set(b.x, b.y)
return box
}
function drawPolygon(points, color)
{
color = typeof color === 'undefined' ? 0xffffff : color
const polygon = renderer.stage.addChild(new PIXI.Graphics())
polygon.beginFill(color).drawPolygon(points).endFill()
return polygon
}
// shows the code in the demo
window.onload = function()
{
setup()
resize()
window.addEventListener('resize', resize)
}
// for eslint
/* globals window, document */