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// Check if monster bullet overlaps with hero
if (OVERLAPS(
HERO_PIXELX,
// **fixmehigh2019-07 this actually looks like a bug! A possibly imporrant but why not add hero y_offset here!??**
y*BLOCKH-BLOCKH,// FIXMEHIGH2019-07 WHY NOT HERO_PIXELY which includes the y_offset??
ALSO:
**// fixme is this +15(BLOCKW-1) right? looks too big .. (dj2019-07)**
The text was updated successfully, but these errors were encountered:
ALSO:
The text was updated successfully, but these errors were encountered: