Shocovox is a Sparse Voxel Octree implementation in GPU Shader Language(s) ( hence: shady ). A basic implementation for raycasting/ray-marching is available, GPU support through various platforms is planned.
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Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.
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Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.
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