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Utilities.cs
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Utilities.cs
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using ccl;
using Rhino.Display;
using Rhino.Render;
using RhinoCyclesCore.ExtensionMethods;
using RhinoCyclesCore.Materials;
using System;
using System.Globalization;
using static Rhino.Render.RenderContent;
namespace RhinoCyclesCore
{
public static class Utilities
{
public static void TexturedSlot(RenderMaterial rm, string slotname, Color4f defaultColor, string prompt)
{
rm.Fields.AddTextured(slotname, defaultColor, prompt);
var textureOn = rm.Fields.Add($"{slotname}-texture-on", false);
rm.BindParameterToField(slotname, "texture-on", textureOn, ChangeContexts.UI);
var textureamount = rm.Fields.Add($"{slotname}-texture-amount", 100.0);
rm.BindParameterToField(slotname, "texture-amount", textureamount, ChangeContexts.UI);
}
public static void TexturedSlot(RenderMaterial rm, string slotname, float defaultValue, string prompt)
{
rm.Fields.AddTextured(slotname, defaultValue, prompt);
var baseTextureOn = rm.Fields.Add($"{slotname}-texture-on", false);
rm.BindParameterToField(slotname, "texture-on", baseTextureOn, ChangeContexts.UI);
var baseTextureAmount = rm.Fields.Add($"{slotname}-texture-amount", 100.0);
rm.BindParameterToField(slotname, "texture-amount", baseTextureAmount, ChangeContexts.UI);
}
public static Tuple<bool, float4, bool, float> HandleTexturedColor(RenderMaterial rm, string slotname, CyclesTextureImage tex)
{
bool success = false;
float4 rc = new float4(0.0f);
bool onness = false;
float amount = 0.0f;
if (rm.Fields.TryGetValue(slotname, out Color4f c))
{
rc = c.ToFloat4();
success = true;
}
if (rm.Fields.TryGetValue($"{slotname}-texture-on", out bool texon))
{
onness = texon;
if (onness)
{
if (rm.FindChild(slotname) is RenderTexture rt)
{
HandleRenderTexture(rm as ICyclesMaterial, rt, tex);
}
}
}
if (rm.Fields.TryGetValue($"{slotname}-texture-amount", out float texamount))
{
amount = texamount;
}
return new Tuple<bool, float4, bool, float>(success, rc, onness, amount);
}
public static Tuple<bool, float4, bool, float, RenderMaterial> HandleMaterialSlot(RenderMaterial rm, string slotname)
{
bool success = false;
float4 rc = new float4(0.0f);
bool onness = false;
float amount = 0.0f;
RenderMaterial rmchild = null;
if (rm.Fields.TryGetValue(slotname, out Color4f c))
{
rc = c.ToFloat4();
success = true;
}
if (rm.Fields.TryGetValue($"{slotname}-texture-on", out bool texon))
{
onness = texon;
if (onness)
{
if (rm.FindChild(slotname) is RenderMaterial rt)
{
rmchild = rt;
}
}
}
if (rm.Fields.TryGetValue($"{slotname}-texture-amount", out float texamount))
{
amount = texamount;
}
return new Tuple<bool, float4, bool, float, RenderMaterial>(success, rc, onness, amount, rmchild);
}
public static Tuple<bool, float, bool, float> HandleTexturedValue(RenderMaterial rm, string slotname, CyclesTextureImage tex)
{
bool success = false;
float rc = 0.0f;
bool onness = false;
float amount = 0.0f;
if (rm.Fields.TryGetValue(slotname, out float c))
{
rc = c;
success = true;
}
if (rm.Fields.TryGetValue($"{slotname}-texture-on", out bool texon))
{
onness = texon;
if (onness)
{
if (rm.FindChild(slotname) is RenderTexture rt)
{
HandleRenderTexture(rm as ICyclesMaterial, rt, tex);
}
}
}
if (rm.Fields.TryGetValue($"{slotname}-texture-amount", out float texamount))
{
amount = texamount;
}
return new Tuple<bool, float, bool, float>(success, rc, onness, amount);
}
public static void HandleRenderTexture(ICyclesMaterial rm, RenderTexture rt, CyclesTextureImage tex)
{
uint rid = rt.RenderHashWithoutLocalMapping;
var rhinotfm = rt.LocalMappingTransform;
var projectionMode = rt.GetProjectionMode();
var envProjectionMode = rt.GetInternalEnvironmentMappingMode();
var repeat = rt.GetWrapType() == TextureWrapType.Repeating;
using (var textureEvaluator = rt.CreateEvaluator(RenderTexture.TextureEvaluatorFlags.DisableLocalMapping))
{
SimulatedTexture st = textureEvaluator == null ? rt.SimulatedTexture(RenderTexture.TextureGeneration.Disallow) : null;
using (
var eval = textureEvaluator ?? RenderTexture.NewBitmapTexture(st).CreateEvaluator(RenderTexture.TextureEvaluatorFlags.DisableLocalMapping))
{
var canuse = eval.Initialize();
int pwidth;
int pheight;
if (!canuse)
{
pwidth = pheight = 1;
}
else
{
try
{
rt.PixelSize(out int width, out int height, out int depth);
if (width == 0 || height == 0)
{
pwidth = pheight = 1024;
}
else
{
pwidth = width;
pheight = height;
}
}
catch
{
pwidth = pheight = 1024;
}
}
Transform t = new Transform(
rhinotfm.ToFloatArray(true)
);
var imgbased = rt.IsImageBased();
var linear = rt.IsLinear();
var isFloat = rt.IsHdrCapable();
if (isFloat)
{
var img = Converters.BitmapConverter.RetrieveFloatsImg(rid, pwidth, pheight, eval, linear, imgbased, canuse);
img.ApplyGamma(rm.Gamma);
tex.TexFloat = img.Data;
tex.TexByte = null;
}
else
{
var img = Converters.BitmapConverter.RetrieveBytesImg(rid, pwidth, pheight, eval, linear, imgbased, canuse);
img.ApplyGamma(rm.Gamma);
tex.TexByte = img.Data;
tex.TexFloat = null;
}
tex.TexWidth = pwidth;
tex.TexHeight = pheight;
tex.Name = rid.ToString(CultureInfo.InvariantCulture);
tex.IsLinear = linear;
tex.ProjectionMode = projectionMode;
tex.EnvProjectionMode = envProjectionMode;
tex.Transform = t;
tex.Repeat = repeat;
}
}
}
public static void GraphForSlot(Shader sh, bool IsOn, CyclesTextureImage teximg, ccl.ShaderNodes.Sockets.ISocket sock, ccl.ShaderNodes.TextureCoordinateNode texco)
{
GraphForSlot(sh, IsOn, teximg, sock, texco, true, false, false);
}
public static void GraphForSlot(Shader sh, bool IsOn, CyclesTextureImage teximg, ccl.ShaderNodes.Sockets.ISocket sock, ccl.ShaderNodes.TextureCoordinateNode texco, bool toBw)
{
GraphForSlot(sh, IsOn, teximg, sock, texco, toBw, false, false);
}
public static void GraphForSlot(Shader sh, bool IsOn, CyclesTextureImage teximg, ccl.ShaderNodes.Sockets.ISocket sock, ccl.ShaderNodes.TextureCoordinateNode texco, bool toBw, bool normalMap)
{
GraphForSlot(sh, IsOn, teximg, sock, texco, toBw, normalMap, false);
}
public static void GraphForSlot(Shader sh, bool IsOn, CyclesTextureImage teximg, ccl.ShaderNodes.Sockets.ISocket sock, ccl.ShaderNodes.TextureCoordinateNode texco, bool toBw, bool normalMap, bool invert)
{
if (IsOn && teximg.HasTextureImage)
{
var imtexnode = new ccl.ShaderNodes.ImageTextureNode();
var invcol = new ccl.ShaderNodes.InvertNode();
var normalmapnode = new ccl.ShaderNodes.NormalMapNode();
sh.AddNode(imtexnode);
RenderEngine.SetTextureImage(imtexnode, teximg);
imtexnode.Extension = teximg.Repeat ? ccl.ShaderNodes.TextureNode.TextureExtension.Repeat : ccl.ShaderNodes.TextureNode.TextureExtension.Clip;
imtexnode.ColorSpace = ccl.ShaderNodes.TextureNode.TextureColorSpace.None;
imtexnode.Projection = ccl.ShaderNodes.TextureNode.TextureProjection.Flat;
RenderEngine.SetProjectionMode(sh, teximg, imtexnode, texco);
if (normalMap)
{
sh.AddNode(normalmapnode);
imtexnode.outs.Color.Connect(normalmapnode.ins.Color);
normalmapnode.outs.Normal.Connect(sock);
}
else
{
if (invert)
{
sh.AddNode(invcol);
imtexnode.outs.Color.Connect(invcol.ins.Color);
invcol.ins.Fac.Value = 1.0f;
invcol.outs.Color.Connect(sock);
}
else
{
imtexnode.outs.Color.Connect(sock);
}
}
}
}
}
}