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character_info_utils.py
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character_info_utils.py
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#
# To add a new character to this file:
# - Create a new CharacterInfo object for the character
# - Add it to the character_map
# - Initialize all info fields
#
class CharacterInfo():
'''
Object to hold all needed information about a Mixamo character.
See get_* functions for description of each property.
'''
def __init__(self):
self.to_smpl_mapping = None
self.ik_blacklist = None
self.to_combined_mapping = None
self.eye_indices = None
self.upper_body_joints = None
self.left_leg_chain = None
self.right_leg_chain = None
self.heel_indices = None
self.mass = None
self.segment_to_joints_map = None
self.seg_to_mass_perc_map = None
# all the available characters
# their properties are filled in below
combined_character = CharacterInfo()
ybot_character = CharacterInfo()
skeletonzombie_character = CharacterInfo()
ty_character = CharacterInfo()
# dictionary to look up the object of each character
character_map = {
'combined' : combined_character,
'ybot' : ybot_character,
'skeletonzombie' : skeletonzombie_character,
'ty' : ty_character
}
heeled_characters = ['combined']
################################################################################################################
#
# functions to retrieve character info
#
def get_character_to_smpl_mapping(character):
''' Returns a mapping from joint indices of the character skeleton to the SMPL skeleton '''
char_info = character_map[character]
return char_info.to_smpl_mapping
def get_character_ik_blacklist(character):
''' list of joints that shouldn't be included in IK from combined to mixamo character '''
char_info = character_map[character]
return char_info.ik_blacklist
def get_character_to_combined_mapping(character):
''' maps joints from mixamo character to combined skeleton '''
char_info = character_map[character]
return char_info.to_combined_mapping
def get_character_eye_inds(character):
''' joint indicies of the eyes. If no eyes, some joint near eye height (i.e. head) '''
char_info = character_map[character]
return char_info.eye_indices
def get_character_upper_body(character):
''' joints in the upper body of the skeleton, including root joint '''
char_info = character_map[character]
return char_info.upper_body_joints
def get_character_leg_chain(character, side='left'):
''' The leg chain starts at the hip and goes to the ToeBase. The ankle must be at -2. '''
if side not in ['left', 'right']:
print('Only sides left and right are supported!')
return
char_info = character_map[character]
if side == 'left':
return char_info.left_leg_chain
else:
return char_info.right_leg_chain
def get_character_toe_inds(character):
''' In order [left_toe, right_toe] '''
left_leg_chain = get_character_leg_chain(character, 'left')
right_leg_chain = get_character_leg_chain(character, 'right')
toe_inds = [left_leg_chain[-1], right_leg_chain[-1]]
return toe_inds
def get_character_ankle_inds(character):
''' In order [left_ankle, right_ankle] '''
left_leg_chain = get_character_leg_chain(character, 'left')
right_leg_chain = get_character_leg_chain(character, 'right')
ankle_inds = [left_leg_chain[-2], right_leg_chain[-2]]
return ankle_inds
def get_character_foot_inds(character):
''' Both ankle and toe in the order [left_ankle, left_toe, right_ankle, right_toe] '''
ankle_inds = get_character_ankle_inds(character)
toe_inds = get_character_toe_inds(character)
foot_inds = [ankle_inds[0], toe_inds[0], ankle_inds[1], toe_inds[1]]
return foot_inds
def get_character_heel_inds(character):
''' Returns indices of heels if they exist on this character [left_heel, right_heel] '''
if character in heeled_characters:
char_info = character_map[character]
heel_inds = char_info.heel_indices
return heel_inds
else:
return None
def get_character_hip_inds(character):
''' In order [left_hip, right_hip] '''
left_leg_chain = get_character_leg_chain(character, 'left')
right_leg_chain = get_character_leg_chain(character, 'right')
hip_inds = [left_leg_chain[0], right_leg_chain[0]]
return hip_inds
def get_character_mass(character):
char_info = character_map[character]
return char_info.mass
def get_character_seg_to_joint_map(character):
''' maps the body part segment (for physical properties) to the joints that define it'''
char_info = character_map[character]
return char_info.segment_to_joints_map
def get_character_seg_to_mass_perc_map(character):
''' maps the body part segment (for physical properties) to the percentage of total mass'''
char_info = character_map[character]
return char_info.seg_to_mass_perc_map
################################################################################################################
#
# Human physical properties
# see http://holmeslab.ca/csb-scb/Archives/Zatsiorsky-deLeva.pdf
#
map_segment_to_mass_perc_male = {
'head' : 6.94,
'upper_trunk' : 15.96,
'mid_trunk' : 16.33,
'lower_trunk' : 11.17,
'left_upper_arm' : 2.71,
'left_forearm' : 1.62,
'left_hand' : 0.61,
'left_thigh' : 14.16,
'left_shank' : 4.33,
'left_foot' : 1.37,
'right_upper_arm' : 2.71,
'right_forearm' : 1.62,
'right_hand' : 0.61,
'right_thigh' : 14.16,
'right_shank' : 4.33,
'right_foot' : 1.37
}
map_segment_to_mass_perc_female = {
'head' : 6.68,
'upper_trunk' : 15.45,
'mid_trunk' : 14.65,
'lower_trunk' : 12.47,
'left_upper_arm' : 2.55,
'left_forearm' : 1.38,
'left_hand' : 0.56,
'left_thigh' : 14.78,
'left_shank' : 4.81,
'left_foot' : 1.29,
'right_upper_arm' : 2.55,
'right_forearm' : 1.38,
'right_hand' : 0.56,
'right_thigh' : 14.78,
'right_shank' : 4.81,
'right_foot' : 1.29
}
MALE_MASS = 73.0 #kg
FEMALE_MASS = 61.99
################################################################################################################
#
# combined skeleton (OpenPose + SMPL spine)
#
# this is not really a character so it is not accessed throught the above functions
# as "foot" is defined slightly differently (extra toe joint and no ankle)
# [left heel, big toe, small toe, right heel, big toe, small toe] NOTE: does not include the ankle
combined_foot_inds = [4,5,6,10,11,12]
combined_toe_inds = [5, 6, 11, 12]
combined_ankle_inds = [3,9]
combined_eye_inds = [18,20]
mapping_smpl_to_combined_skel = {
0: 0, # hips -> Hips
1: 1, # leftUpLeg -> LHip
2: 7, # rightUpLeg -> RHip
3: 13, # spine -> Spine
4: 2, # leftLeg -> LKnee
5: 8, # rightLeg -> RKnee
6: 14, # spine1 -> Spine1
7: 3, # leftFoot -> LAnkle
8: 9, # rightFoot -> RAnkle
9: 15, # spine2 -> Spine2
10: 6, # leftToeBase -> LSmallToe # see viz, small toe is actually closer to smple toe base
11: 12, # rightToeBase -> RSmallToe
12: 16, # neck -> Neck
13: -1, # leftShoulder
14: -1, # rightShoulder
15: -1, #17, # head -> Nose # these joints don't really line up positionally, but for angle it shouldn't matter
16: 22, # leftArm -> LShoulder
17: 25, # rightArm -> RShoulder
18: 23, # leftForeArm -> LElbow
19: 26, # rightForeArm -> RElbow
20: 24, # lefthand -> LWrist
21: 27 # rightHand -> RWrist
}
mapping_combined_skel_to_smpl = {
0: 0, # hips -> Hips
1: 1, # leftUpLeg -> LHip
2: 4, # leftLeg -> LKnee
3: 7, # leftFoot -> LAnkle
4: -1, # LHeel
5: -1, # # LBigToe
6: 10, # leftToeBase -> LSmallToe # see viz, small toe is actually closer to smpl toe base
7: 2, # rightUpLeg -> RHip
8: 5, # rightLeg -> RKnee
9: 8, # rightFoot -> RAnkle
10: -1, # RHeel
11: -1, # RBigToe
12: 11, # rightToeBase -> RSmallToe
13: 3, # spine -> Spine
14: 6, # spine1 -> Spine1
15: 9, # spine2 -> Spine2
16: 12, # neck -> Neck
17: 15, # head -> Nose # these joints don't really line up positionally, but for angle it shouldn't matter
18: -1, # LEye
19: -1, # LEar
20: -1, # REye
21: -1, # REar
22: 16, # leftArm -> LShoulder
23: 18, # leftForeArm -> LElbow
24: 20, # lefthand -> LWrist
25: 17, # rightArm -> RShoulder
26: 19, # rightForeArm -> RElbow
27: 21 # rightHand -> RWrist
}
combined_character.right_leg_chain = [7, 8, 9, 11]
combined_character.left_leg_chain = [1, 2, 3, 5]
combined_character.upper_body_joints = [0] + list(range(13, 28))
combined_character.mass = MALE_MASS
combined_character.seg_to_mass_perc_map = map_segment_to_mass_perc_male
combined_character.heel_indices = [4, 10] # left, right
# maps segment names to the joints where this mass is located (estimated by avg location of all given joints)
combined_character.segment_to_joints_map = {
'head' : [17],
'upper_trunk' : [15, 16],
'mid_trunk' : [14, 15],
'lower_trunk' : [13, 14],
'left_upper_arm' : [22, 23],
'left_forearm' : [23, 24],
'left_hand' : [24],
'left_thigh' : [1, 2],
'left_shank' : [2, 3],
'left_foot' : [3, 4, 5, 6],
'right_upper_arm' : [25, 26],
'right_forearm' : [26, 27],
'right_hand' : [27],
'right_thigh' : [7, 8],
'right_shank' : [8, 9],
'right_foot' : [9, 10, 11, 12]
}
################################################################################################################
#
# ybot physics
#
ybot_character.right_leg_chain = [57, 58, 59, 60]
ybot_character.left_leg_chain = [62, 63, 64, 65] #[62, 63, 65] #
ybot_character.upper_body_joints = list(range(0, 57))# + [57, 62]
ybot_character.mass = MALE_MASS
ybot_character.seg_to_mass_perc_map = map_segment_to_mass_perc_male
# maps segment names to the joints where this mass is located (estimated by avg location of all given joints)
ybot_character.segment_to_joints_map = {
'head' : [5],
'upper_trunk' : [3],
'mid_trunk' : [2],
'lower_trunk' : [1],
'left_upper_arm' : [10, 11],
'left_forearm' : [11, 12],
'left_hand' : range(12, 33),
'left_thigh' : [62, 63],
'left_shank' : [63, 64],
'left_foot' : [64, 65, 66],
'right_upper_arm' : [34, 35],
'right_forearm' : [35, 36],
'right_hand' : range(36, 57),
'right_thigh' : [57, 58],
'right_shank' : [58, 59],
'right_foot' : [59, 60, 61]
}
#
# ybot mappings
#
ybot_character.ik_blacklist = [10, 11, 12, 34, 35, 36] # arms + shoulder since they'll be at different height
ybot_character.eye_indices = [7,8] # left, right
ybot_character.to_combined_mapping = {
0: 0, # hips -> MidHip
1: 13, # spine -> spine
2: 14, # spine1 -> spine1
3: 15, # spine2 -> spine2
4: 16, # neck -> neck
5: -1, # head -> nose
6: -1,
7: 18, # LeftEye -> LEye
8: 20, # RightEye -> REye
9: -1, # leftShoulder -> Neck
10: 22, # leftArm -> LShoulder
11: 23, # leftForeArm -> LElbow
12: 24, # leftHand -> LWrist
13: -1,
14: -1,
15: -1,
16: -1,
17: -1,
18: -1,
19: -1,
20: -1,
21: -1,
22: -1,
23: -1,
24: -1,
25: -1,
26: -1,
27: -1,
28: -1,
29: -1,
30: -1,
31: -1,
32: -1,
33: -1, # rightShoulder -> neck
34: 25, # rightArm -> RShoulder
35: 26, # rightForeArm -> RElbow
36: 27, # rightHand -> RWrist
37: -1,
38: -1,
39: -1,
40: -1,
41: -1,
42: -1,
43: -1,
44: -1,
45: -1,
46: -1,
47: -1,
48: -1,
49: -1,
50: -1,
51: -1,
52: -1,
53: -1,
54: -1,
55: -1,
56: -1,
57: 7, # rightUpLeg -> RHip
58: 8, # rightLeg -> RKnee
59: 9, # rightFoot -> RAnkle
60: 11, # rightToeBase
61: -1, # rightToeEnd -> RBigToe
62: 1, # leftUpLeg -> LHip
63: 2, # leftLeg -> LKnee
64: 3, # leftFoot -> LAnkle
65: 5, # leftToeBase
66: -1 # leftToeEnd -> LBigToe
}
ybot_character.to_smpl_mapping = {
0: 0, # hips -> MidHip
1: 3, # spine -> spine
2: 6, # spine1 -> spine1
3: 9, # spine2 -> spine2
4: 12, # neck -> neck
5: -1, # head
6: -1,
7: -1, # LeftEye -> LEye
8: -1, # RightEye -> REye
9: 13, # leftShoulder -> leftShoulder
10: 16, # leftArm -> leftArm
11: 18, # leftForeArm -> leftForeArm
12: 20, # leftHand -> leftHand
13: -1, # hand details (could copy over from SMPL)
14: -1,
15: -1,
16: -1,
17: -1,
18: -1,
19: -1,
20: -1,
21: -1,
22: -1,
23: -1,
24: -1,
25: -1,
26: -1,
27: -1,
28: -1,
29: -1,
30: -1,
31: -1,
32: -1,
33: 14, # rightShoulder -> rightShoulder
34: 17, # rightArm -> rightArm
35: 19, # rightForeArm -> rightForeArm
36: 21, # rightHand -> rightHand
37: -1, # hand details
38: -1,
39: -1,
40: -1,
41: -1,
42: -1,
43: -1,
44: -1,
45: -1,
46: -1,
47: -1,
48: -1,
49: -1,
50: -1,
51: -1,
52: -1,
53: -1,
54: -1,
55: -1,
56: -1,
57: 2, # rightUpLeg -> rightUpLeg
58: 5, # rightLeg -> rightLeg
59: 8, # rightFoot -> rightFoot
60: 11, # rightToeBase -> rightToeBase
61: -1, # rightToeEnd
62: 1, # leftUpLeg -> leftUpLeg
63: 4, # leftLeg -> leftLeg
64: 7, # leftFoot -> leftFoot
65: 10, # leftToeBase
66: -1 # leftToeEnd
}
################################################################################################################
#
# skeletonzombie physics
#
skeletonzombie_character.right_leg_chain = [60, 61, 62, 63]
skeletonzombie_character.left_leg_chain = [55, 56, 57, 58]
skeletonzombie_character.upper_body_joints = list(range(0, 55))
skeletonzombie_character.mass = MALE_MASS * 2.0
skeletonzombie_character.seg_to_mass_perc_map = {
'head' : 3.0,
'upper_trunk' : 14.0,
'mid_trunk' : 12.0,
'lower_trunk' : 9.0,
'left_upper_arm' : 3.0,
'left_forearm' : 9.0,
'left_hand' : 6.0,
'left_thigh' : 9.0,
'left_shank' : 3.0,
'left_foot' : 1.0,
'right_upper_arm' : 3.0,
'right_forearm' : 9.0,
'right_hand' : 6.0,
'right_thigh' : 9.0,
'right_shank' : 3.0,
'right_foot' : 1.0
}
# maps segment names to the joints where this mass is located (estimated by avg location of all given joints)
skeletonzombie_character.segment_to_joints_map = {
'head' : [29],
'upper_trunk' : [3],
'mid_trunk' : [2],
'lower_trunk' : [1],
'left_upper_arm' : [5, 6],
'left_forearm' : [6, 7],
'left_hand' : range(7, 28),
'left_thigh' : [55, 56],
'left_shank' : [56, 57],
'left_foot' : [57, 58, 59],
'right_upper_arm' : [32, 33],
'right_forearm' : [33, 34],
'right_hand' : range(34, 55),
'right_thigh' : [60, 61],
'right_shank' : [61, 62],
'right_foot' : [62, 63, 64]
}
#
# skeletonzombie mappings
#
skeletonzombie_character.ik_blacklist = [5, 6, 7, 32, 33, 34] #2, 3,#, 60, 65]
# skeletonzombie_foot_indices = [57,58,62,63] # left_ankle, left_toe, right_ankle, right_toe
skeletonzombie_character.eye_indices = [29, 29] # no eye, just use the head joint
skeletonzombie_character.to_combined_mapping = {
0: 0, # hips -> MidHip
1: 13, # spine -> spine
2: 14, # spine1 -> spine1
3: 15, # spine2 -> spine2
4: -1, # leftShoulder -> Neck
5: 22, # leftArm -> LShoulder
6: 23, # leftForeArm -> LElbow
7: 24, # leftHand -> LWrist
8: -1,
9: -1,
10: -1,
11: -1,
12: -1,
13: -1,
14: -1,
15: -1,
16: -1,
17: -1,
18: -1,
19: -1,
20: -1,
21: -1,
22: -1,
23: -1,
24: -1,
25: -1,
26: -1,
27: -1,
28: 16, # neck -> neck
29: -1, # head -> nose
30: -1, # head top end
31: -1, # rightShoulder -> neck
32: 25, # rightArm -> RShoulder
33: 26, # rightForeArm -> RElbow
34: 27, # rightHand -> RWrist
35: -1,
36: -1,
37: -1,
38: -1,
39: -1,
40: -1,
41: -1,
42: -1,
43: -1,
44: -1,
45: -1,
46: -1,
47: -1,
48: -1,
49: -1,
50: -1,
51: -1,
52: -1,
53: -1,
54: -1,
55: 1, # leftUpLeg -> LHip
56: 2, # leftLeg -> LKnee
57: 3, # leftFoot -> LAnkle
58: 5, # leftToeBase -> LBigToe
59: -1, # leftToeEnd
60: 7, # rightUpLeg -> RHip
61: 8, # rightLeg -> RKnee
62: 9, # rightFoot -> RAnkle
63: 11, # rightToeBase -> RBigToe
64: -1, # rightToeEnd
}
skeletonzombie_character.to_smpl_mapping = {
0: 0, # hips -> MidHip
1: 3, # spine -> spine
2: 6, # spine1 -> spine1
3: 9, # spine2 -> spine2
4: 13, # leftShoulder -> leftShoulder
5: 16, # leftArm -> leftArm
6: 18, # leftForeArm -> leftForeArm
7: 20, # leftHand -> leftHand
8: -1,
9: -1,
10: -1,
11: -1,
12: -1,
13: -1,
14: -1,
15: -1,
16: -1,
17: -1,
18: -1,
19: -1,
20: -1,
21: -1,
22: -1,
23: -1,
24: -1,
25: -1,
26: -1,
27: -1,
28: 12, # neck -> neck
29: -1, # head
30: -1, # head top end
31: 14, # rightShoulder -> rightShoulder
32: 17, # rightArm -> rightArm
33: 19, # rightForeArm -> rightForeArm
34: 21, # rightHand -> rightHand
35: -1,
36: -1,
37: -1,
38: -1,
39: -1,
40: -1,
41: -1,
42: -1,
43: -1,
44: -1,
45: -1,
46: -1,
47: -1,
48: -1,
49: -1,
50: -1,
51: -1,
52: -1,
53: -1,
54: -1,
55: 1, # leftUpLeg -> LHip
56: 4, # leftLeg -> LKnee
57: 7, # leftFoot -> LAnkle
58: 10, # leftToeBase -> LBigToe
59: -1, # leftToeEnd
60: 2, # rightUpLeg -> RHip
61: 5, # rightLeg -> RKnee
62: 8, # rightFoot -> RAnkle
63: 11, # rightToeBase -> RBigToe
64: -1, # rightToeEnd
}
################################################################################################################
#
# ty physics
#
ty_character.right_leg_chain = [59, 60, 61, 62]
ty_character.left_leg_chain = [55, 56, 57, 58]
ty_character.upper_body_joints = list(range(0, 55))
ty_character.mass = MALE_MASS * 0.5
ty_character.seg_to_mass_perc_map = {
'head' : 40.0,
'upper_trunk' : 9.0,
'mid_trunk' : 12.0,
'lower_trunk' : 11.0,
'left_upper_arm' : 2.0,
'left_forearm' : 1.0,
'left_hand' : 1.0,
'left_thigh' : 2.0,
'left_shank' : 3.0,
'left_foot' : 5.0,
'right_upper_arm' : 2.0,
'right_forearm' : 1.0,
'right_hand' : 1.0,
'right_thigh' : 2.0,
'right_shank' : 3.0,
'right_foot' : 5.0
}
# maps segment names to the joints where this mass is located (estimated by avg location of all given joints)
ty_character.segment_to_joints_map = {
'head' : [53],
'upper_trunk' : [3],
'mid_trunk' : [2],
'lower_trunk' : [1],
'left_upper_arm' : [5, 6],
'left_forearm' : [6, 7],
'left_hand' : range(7, 28),
'left_thigh' : [55, 56],
'left_shank' : [56, 57],
'left_foot' : [57, 58],
'right_upper_arm' : [29, 30],
'right_forearm' : [30, 31],
'right_hand' : range(31, 52),
'right_thigh' : [59, 60],
'right_shank' : [60, 61],
'right_foot' : [61, 62]
}
#
# ty mappings
#
ty_character.ik_blacklist = [5, 6, 7, 29, 30, 31] #2, 3,#, 60, 65]
# ty_foot_indices = [57,58,61,62] # left_ankle, left_toe, right_ankle, right_toe
ty_character.eye_indices = [53, 53] # no eye, just use the head joint
ty_character.to_combined_mapping = {
0: 0, # hips -> MidHip
1: 13, # spine -> spine
2: 14, # spine1 -> spine1
3: 15, # spine2 -> spine2
4: -1, # leftShoulder -> Neck
5: 22, # leftArm -> LShoulder
6: 23, # leftForeArm -> LElbow
7: 24, # leftHand -> LWrist
8: -1,
9: -1,
10: -1,
11: -1,
12: -1,
13: -1,
14: -1,
15: -1,
16: -1,
17: -1,
18: -1,
19: -1,
20: -1,
21: -1,
22: -1,
23: -1,
24: -1,
25: -1,
26: -1,
27: -1,
28: -1, # rightShoulder -> neck
29: 25, # rightArm -> RShoulder
30: 26, # rightForeArm -> RElbow
31: 27, # rightHand -> RWrist
32: -1,
33: -1,
34: -1,
35: -1,
36: -1,
37: -1,
38: -1,
39: -1,
40: -1,
41: -1,
42: -1,
43: -1,
44: -1,
45: -1,
46: -1,
47: -1,
48: -1,
49: -1,
50: -1,
51: -1,
52: 16, # neck -> neck
53: -1, # head -> nose
54: -1, # head top end
55: 1, # leftUpLeg -> LHip
56: 2, # leftLeg -> LKnee
57: 3, # leftFoot -> LAnkle
58: 5, # leftToeBase -> LBigToe
59: 7, # rightUpLeg -> RHip
60: 8, # rightLeg -> RKnee
61: 9, # rightFoot -> RAnkle
62: 11, # rightToeBase -> RBigToe
}
ty_character.to_smpl_mapping = {
0: 0, # hips -> MidHip
1: 3, # spine -> spine
2: 6, # spine1 -> spine1
3: 9, # spine2 -> spine2
4: 13, # leftShoulder -> leftShoulder
5: 16, # leftArm -> leftArm
6: 18, # leftForeArm -> leftForeArm
7: 20, # leftHand -> leftHand
8: -1,
9: -1,
10: -1,
11: -1,
12: -1,
13: -1,
14: -1,
15: -1,
16: -1,
17: -1,
18: -1,
19: -1,
20: -1,
21: -1,
22: -1,
23: -1,
24: -1,
25: -1,
26: -1,
27: -1,
28: 14, # rightShoulder -> rightShoulder
29: 17, # rightArm -> rightArm
30: 19, # rightForeArm -> rightForeArm
31: 21, # rightHand -> rightHand
32: -1,
33: -1,
34: -1,
35: -1,
36: -1,
37: -1,
38: -1,
39: -1,
40: -1,
41: -1,
42: -1,
43: -1,
44: -1,
45: -1,
46: -1,
47: -1,
48: -1,
49: -1,
50: -1,
51: -1,
52: 12, # neck -> neck
53: -1, # head
54: -1, # head top end
55: 1, # leftUpLeg -> LHip
56: 4, # leftLeg -> LKnee
57: 7, # leftFoot -> LAnkle
58: 10, # leftToeBase -> LBigToe
59: 2, # rightUpLeg -> RHip
60: 5, # rightLeg -> RKnee
61: 8, # rightFoot -> RAnkle
62: 11, # rightToeBase -> RBigToe
}
################################################################################################################