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Hi @davrempe, thanks for your great work and I have got some good results based on your code.
I also would like to know how to get and save joints especially the root position, hope you can give some advice, thanks~
The text was updated successfully, but these errors were encountered:
Yes, joints can be extracted from the output BVH files using skeleton_fitting/ik/BVH and skeleton_fitting/ik/Animation. Concretely, for the example data (dance1) which has final results in dance1_ybot_durations.bvh, you can use something like:
You can see a simliar example in the visualization script where I find the mean root position over time. To get information about joint ordering for the character you are using, see this script.
Hi@davrempe, thanks for your responce, I got another question that hope you can help.
In the character_info_utils.py,there are joints' index mapping between different models, I want to try the mapping between my own T pose and the combined model, but I don't know how to do it since the mapping seems like a manual design, can you give some more details about this?
Hi @davrempe, thanks for your great work and I have got some good results based on your code.
I also would like to know how to get and save joints especially the root position, hope you can give some advice, thanks~
The text was updated successfully, but these errors were encountered: