Morph update - “Spring Cleaning Update”
New Features:
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New morph selection dialog during export.
- Auto-generate a list of every morph in your export, including clothing and hair morphs
- Filter through your morphs to highlight and select which ones you would like to export.
- Create morph presets to be reused with any figure of your liking.
- This script will automatically grab all associated morphs that are being controlled by your morph in this selection.
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Added an option to disable morphs exporting out of Daz.
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Changed location of exported files to: /Documents/DAZ 3D/Bridges/Daz To Blender/
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A new UI design for the Blender side of the bridge. New options are explained below;
- Pose Tools
- Choose from your figure imported in the dropdown and import them from Daz Studio in a pose.
- Checkbox to add poses to Pose Library
- Morph List
- Get controllers (using the same name in Daz) that will let you control all of your imported morphs that aren’t being automatically driven,
even when you are in pose mode. - Available controllers are separated into groups based on the corresponding mesh names.
- Get controllers (using the same name in Daz) that will let you control all of your imported morphs that aren’t being automatically driven,
- Material Settings
- Checkbox to combine duplicate materials at import
- General Settings
- Dropdown for scaling options
- Refresh all Daz figures
- Refresh dropdown of figures in your scene (useful for when your figure isn’t in the choices)
- Note: only works with figures in the newest update (2.3.1) and forward.
- Moved “Remove all Daz” to “General Settings”.
- Commands List
- This is WIP but, is a list of all the commands you can use and the command box.
- Pose Tools
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Automatically create a pose library with the imported pose
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Added a new option to import poses directly from (.duf) files and automatically save them directly to your pose library
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Automatically combine duplicate materials during import
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Added a new option to scale figure mesh with three different options:
- Real Size (centimeters/Daz scale)
- x10
- x100 (meters)
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Setup auto-drivers for morphs imported into the scene.
- Currently, ERC Keyed Drivers are limited support.
- Currently, drivers for morphs that control bones are not supported.
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Automatically setup settings correctly for materials when using Transmission (Eevee) - Screen Space Refraction
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Automatically set Blending Mode for materials using Alpha/Opacity maps, (this is needed for Eevee Renders).
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Added basic support for materials using: Irayuber, AoA_Subsurface, omUberSurface, and DAZ Studio Default.
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Added support to import in characters that have deleted faces on the figure.
Bug Fixes:
- Improved compatibility for Mac OS. (for Blender)
- Will not fix compatibility issues with your version of MacOS.
- Fixed folders; previously, not all were being deleted from your import.
- Fixed skeletons importing a different size than the base figures in Daz from a Full body morph.
- Fixed Skeletons importing incorrectly if you scale the bones in Daz Studio
- Fixed the skeletons of props being incorrect.
- Fixed locations of props and environments being incorrect after import.
- Fixed child objects morphs not being controlled by the Main Controller.
- i.e: eyelashes not moving when using the figure head morphs.
- Fixed scale being incorrect when importing figures of different sizes.
- Fixed Incorrect Rotation on Hip Bone Custom Shape