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Morph update - “Spring Cleaning Update”

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@samjay3d samjay3d released this 09 Apr 20:29
· 85 commits to master since this release

New Features:

  • New morph selection dialog during export.

    • Auto-generate a list of every morph in your export, including clothing and hair morphs
    • Filter through your morphs to highlight and select which ones you would like to export.
    • Create morph presets to be reused with any figure of your liking.
    • This script will automatically grab all associated morphs that are being controlled by your morph in this selection.
  • Added an option to disable morphs exporting out of Daz.

  • Changed location of exported files to: /Documents/DAZ 3D/Bridges/Daz To Blender/

  • A new UI design for the Blender side of the bridge. New options are explained below;

    • Pose Tools
      • Choose from your figure imported in the dropdown and import them from Daz Studio in a pose.
      • Checkbox to add poses to Pose Library
    • Morph List
      • Get controllers (using the same name in Daz) that will let you control all of your imported morphs that aren’t being automatically driven,
        even when you are in pose mode.
      • Available controllers are separated into groups based on the corresponding mesh names.
    • Material Settings
      • Checkbox to combine duplicate materials at import
    • General Settings
      • Dropdown for scaling options
      • Refresh all Daz figures
        • Refresh dropdown of figures in your scene (useful for when your figure isn’t in the choices)
        • Note: only works with figures in the newest update (2.3.1) and forward.
        • Moved “Remove all Daz” to “General Settings”.
    • Commands List
      • This is WIP but, is a list of all the commands you can use and the command box.
  • Automatically create a pose library with the imported pose

  • Added a new option to import poses directly from (.duf) files and automatically save them directly to your pose library

  • Automatically combine duplicate materials during import

  • Added a new option to scale figure mesh with three different options:

    • Real Size (centimeters/Daz scale)
    • x10
    • x100 (meters)
  • Setup auto-drivers for morphs imported into the scene.

    • Currently, ERC Keyed Drivers are limited support.
    • Currently, drivers for morphs that control bones are not supported.
  • Automatically setup settings correctly for materials when using Transmission (Eevee) - Screen Space Refraction

  • Automatically set Blending Mode for materials using Alpha/Opacity maps, (this is needed for Eevee Renders).

  • Added basic support for materials using: Irayuber, AoA_Subsurface, omUberSurface, and DAZ Studio Default.

  • Added support to import in characters that have deleted faces on the figure.

Bug Fixes:

  • Improved compatibility for Mac OS. (for Blender)
    • Will not fix compatibility issues with your version of MacOS.
  • Fixed folders; previously, not all were being deleted from your import.
  • Fixed skeletons importing a different size than the base figures in Daz from a Full body morph.
  • Fixed Skeletons importing incorrectly if you scale the bones in Daz Studio
  • Fixed the skeletons of props being incorrect.
  • Fixed locations of props and environments being incorrect after import.
  • Fixed child objects morphs not being controlled by the Main Controller.
    • i.e: eyelashes not moving when using the figure head morphs.
  • Fixed scale being incorrect when importing figures of different sizes.
  • Fixed Incorrect Rotation on Hip Bone Custom Shape