Auto-JCM, Genesis 9 material (2022.2.14 Preview)
Pre-release
Pre-release
danielbui78
released this
31 Mar 22:49
·
25 commits
to master
since this release
This is a preview release in preparation for further updates in the next few weeks.
- Auto-JCM support, tested with Genesis 8 and 9
- Genesis 9 eye materials fixed
To test Auto-JCM:
- Remember to Install the latest Plugin to Maya.
- In Daz Studio, set up your character and use File->Send To->Daz to Maya.
- Enable the "Export Morphs" checkbox in the Daz Studio Daz to Maya Bridge.
- Then click "Choose Morphs".
- For Genesis 8, click Add JCMs: Arms, Legs, Torso (as desired).
- For Genesis 9, click your character name in the Left Panel, then type "body_cbs" in the search bar above the Middle Panel. Then select desired morphs beginning with "body_cbs".
- Click Add for Export.
- Click Accept for the Select Morphs dialog window.
- Click Accept for the Daz to Maya Bridge window.
- In Maya, import using Daz to Maya Bridge as usual.
- Open Shape Editor and you should see the JCMs blendshapes are locked from user input. Moving the corresponding joints should now affect the JCM strength.
MD5 hash of dzmayabridge.dll.v2022.2.14.38.zip:
e70a0e9447cba146a1a746b3f13cd9c3
MD5 hash of libdzmayabridge.dylib.v2022.2.14.38.zip:
030f94201e1b2ee5450034039e903bd4