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v2.2.2
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Fixed #149
Fixed #147
Fixed #145
Fixed #115
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db0 committed Feb 27, 2013
1 parent afe56dd commit b695216
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Showing 7 changed files with 42 additions and 38 deletions.
2 changes: 1 addition & 1 deletion ANR.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<game xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" name="Android:Netrunner" id="0f38e453-26df-4c04-9d67-6d43de939c77" octgnVersion="3.0.6.48" version="2.2.1" markersize="20">
<game xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" name="Android:Netrunner" id="0f38e453-26df-4c04-9d67-6d43de939c77" octgnVersion="3.0.6.48" version="2.2.2" markersize="20">
<scripts>
<script src="r3" />
<script src="r17" />
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14 changes: 3 additions & 11 deletions MOTD.txt
@@ -1,15 +1,7 @@
=====Message of the Day======

Some Instructions on how to use the Personal Workshop's automations:
We now have shiny new buttons available. Simply double click on them to put out the appropriate announcement.
(You can inspect them if you need more details.)

To install a card in it, target the card while it's in your hand, and then double click the Personal Workshop card.
The program/hardware will be hosted in the PW.

At the start of each of your turn, it will ask you which program to work on (if you have more than one) and automatically install any that runs out of power counters.

To pay credits to remove power counters from a card, simply double-click on the relevant card you want to work on.

Easy-Peasy!

PS: If you have the cyber exodus 2.2.0, update to 2.2.1 to fix private contract's trash cost
Remember to download the latest markers file to get this functionality!
=============================
15 changes: 14 additions & 1 deletion README.md
Expand Up @@ -56,8 +56,21 @@ Changelog

### 2.2.2

* New Button Cards to help players quickly shout announcements to their opponent.
The Various buttons are:
* 'Access Imminent': Use this before you press F3 for a successful run, if you want to give the corporation an opportunity to rez upgrades/assets or use paid abilities
* 'No Rez': Use this as a corp to inform the runner you're not rezzing the currently approached ICE.
* 'Wait': Use this if you want to stop the opponent while you play reactions.
* 'OK': Use this to inform your opponent you have no more reactions to play.
* Femme Fatale will now use BP credits for her bypass ability
* New Button Cards
* Unique cards now won't take forever to rez
* Added a new error message to make sure players realize when their markers are missing
* Cyberfeeder won't pay for cards in Personal Workshop anymore
* Trace card placed more visibly for the runner
* Console now placed next to the runner and distinct from the other hardware
* Parasites on Personal Workshop should now properly install on hosts at turn start
* Parasites on PW should now get a virus if installed at start of turn
* Made warning messages about HQ, R&D and Archive access clearer.

### 2.2.1

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20 changes: 8 additions & 12 deletions current_version.txt
@@ -1,18 +1,14 @@
2.2.1||
2.2.2||
======New Version Information======

(Update: Please download 2.2.1 to fix a PW bug)
We now have shiny new buttons available. Simply double click on them to put out the appropriate announcement.
(You can inspect them if you need more details.)

v2.2.1 is now rezzed. A Cyber Exodus of updates!
To use them you'll have to update your markers set file to 2.2.1 as well. Don't forget!
Many thanks go to susuexp of boardgamegeek for the design.

Due to the extensive rework of the code required to work with cards like Dinosaurus and Personal Workshop, this set will require once more a complete set update.

As always, a patch file has been provided. Make sure you patch all your sets to 2.2.0!

You will also require to download the markers file again so that you bring it to 2.2.0 as well.

Enjoy the new goodies!
Other than than that, this version bring about a significant number of bugfixes. Upgrade ASAP.
===============================
||
Latest Sets: 2.2.0
Latest Markers Set: 2.2.0
Latest Sets: 2.2.x
Latest Markers Set: 2.2.1
10 changes: 5 additions & 5 deletions scripts/actions.py
Expand Up @@ -1869,11 +1869,11 @@ def inspectCard(card, x = 0, y = 0): # This function shows the player the card t
\n\nTo remove any token manually, simply drag & drop it out of this card.")
elif card.type == 'Button': information("This is a button to help you quickly shout announcements to your opponent.\
\nTo use a card button just double click on it.\
\nThe Various buttons are: \
\n'Access Imminent': Use this before you press F3 for a successful run, if you want to give the corporation an opportunity to rez upgrades/assets or use paid abilities\
\n'No Rez': Use this as a corp to inform the runner you're not rezzing the currently approached ICE.\
\n'Wait': Use this if you want to stop the opponent while you play reactions.\
\n'OK': Use this to inform your opponent you have no more reactions to play.")
\n\nThe Various buttons are: \
\n\n* 'Access Imminent': Use this before you press F3 for a successful run, if you want to give the corporation an opportunity to rez upgrades/assets or use paid abilities\
\n\n* 'No Rez': Use this as a corp to inform the runner you're not rezzing the currently approached ICE.\
\n\n* 'Wait': Use this if you want to stop the opponent while you play reactions.\
\n\n* 'OK': Use this to inform your opponent you have no more reactions to play.")
else:
if debugVerbosity > 0: finalTXT = 'AutoScript: {}\n\n AutoAction: {}'.format(CardsAS.get(card.model,''),CardsAA.get(card.model,''))
else: finalTXT = "Card Text: {}\n\n{}\n\nWould you like to see the card's details online?".format(card.Rules,ASText)
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15 changes: 9 additions & 6 deletions scripts/autoscripts.py
Expand Up @@ -632,14 +632,17 @@ def atTimedEffects(Time = 'Start'): # Function which triggers card effects at th
\n\nAccess to HQ Granted!\
\nWelcome back Err:::[Segmentation Fault]. Would you like to see today's priority item? \
\n\n============================\
\n(Access HQ? Y/N:)\
\n(If you select 'No', you'll be able to continue with this action later by pressing [Ctrl]+[Q].)"):
\nAccess HQ? Y/n:"):
HQaccess(silent = True)
if currentRunTarget == 'R&D' and confirm("Processing Sec. Token...OK. Access to R&D files authorized for user {}.\nProceed? Y/N:\
\n\n(If you select 'No', you'll be able to continue with this action later by pressing [Ctrl]+[A].)".format(me.name)):
if currentRunTarget == 'R&D' and confirm("Processing Security Token...OK.\
\nAccess to R&D files authorized for user {}.\
\n\n============================\
\nProceed to R&D files? Y/n:".format(me.name)):
RDaccessX()
if currentRunTarget == 'Archives' and confirm("Authorization for user {} processed. Decrypting Archive Store...OK.\nProceed? Y/N:\
\n\n(If you select 'No', you'll be able to continue with this action later by pressing [Ctrl]+[H].)".format(me.name)):
if currentRunTarget == 'Archives' and confirm("Authorization for user {} processed.\
\nDecrypting Archive Store...OK.\
\n\n============================\
\nRetrieve Archives? Y/n:"):
ARCscore()
if TitleDone: notify(":::{:=^30}:::".format('='))
if debugVerbosity >= 3: notify("<<< atTimedEffects()") # Debug
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4 changes: 2 additions & 2 deletions scripts/meta.py
Expand Up @@ -456,12 +456,12 @@ def HELP_RunStructure(group,x=0,y=0):
#------------------------------------------------------------------------------

def BUTTON_Access(group = None,x=0,y=0):
AccessMsgs = ["--- Alert: Unauthorized Access Imminent!",
AccessMsgs = ["--- Alert: Unauthorized Access Imminent!",
"--- Alert: Runner entry detected!",
"--- Alert: Firewalls breached!",
"--- Alert: Intrusion in progress!"]
AccessTXT = AccessMsgs[rnd(0,len(AccessMsgs) - 1)]
notify(AccessTXT)
notify(AccessTXT + "\n-- {} is about to gain access. Corporate React?".format(me))

def BUTTON_NoRez(group = None,x=0,y=0):
notify("--- {} does not rez approached ICE".format(me))
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