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Secludedness

Secludedness is a cross-platform game build with libgdx. For further information see my Webpage/Blog.

Status

Secludedness uses Semantic Versioning 2.0.0 and it's current version is 0.1.0! Anything may change and the game is WIP.

Build

The projects can be build with the integrated Gradle wrapper. See libgdx project wiki for usage of the wrapper.

Signing

To sign your Android app with gradle use the property Secludedness.signing and external config files for the keystore informations. Tim Roes wrote a very informative blog post about handling signing configs from which the example below was derived.

Note that property Secludedness.signing has to point to the folder of your keystores and not to the filename of the keystore file!

android {
  signingConfigs {
    release {
      storeFile file(project.property("Secludedness.signing") + "/release.keystore")
      storePassword "KEYSTORE_PASSWORD"
      keyAlias "KEY_ALIAS_RELEASE"
      keyPassword "KEY_PASSWORD"
    }

    debug {
      storeFile file(project.property("Secludedness.signing") + "/debug.keystore")
      storePassword "android"
      keyAlias "androiddebugkey"
      keyPassword "android"
    }
  }
 
  buildTypes {
    release {
      signingConfig signingConfigs.release
    }

	debug {
      signingConfig signingConfigs.debug
    }
  }
}

License

Libgdx and Secludedness are licensed under the Apache 2 License. The amazing music is from Ozzed and licensed under Creative Commons BY-SA 3.0.

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