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zig-pcx

One-file library (pcx.zig) for loading and saving 8-bit PCX images in Zig; works both at compile-time and at run-time.

Requires Zig 0.11.0.

Loading

The loading API has two stages: "preload" and "load".

First, you call preload. This reads the PCX header and returns some basic information including its width and height (and some other things which are used internally).

Preload function:

preload(reader: anytype) !PreloadedInfo

Note: In all these functions, reader is anything that fulfills the std.io.Reader interface. You don't need to pass a pointer to a reader because readers usually box their own pointers.

Now, if you want to proceed with decoding the image, you call one of the load* functions. You pass it the value returned by preload, as well as a byte slice with enough space to fit the decompressed image. (The caller is responsible for allocating this.)

Load functions:

// loads the color index values into `out_buffer` without doing palette lookup.
// if `out_palette` is supplied, loads the palette in RGB format.
// `out_buffer` size should be `width * height` bytes.
// `out_palette` size should be 768 bytes (256 colors of 3 bytes each).
loadIndexed(reader: anytype, preloaded: PreloadedInfo, out_buffer: []u8, out_palette: ?[]u8) !void

// uses palette internally to resolve pixel colors.
// `out_buffer` size should be `width * height * 3` bytes.
loadRGB(reader: anytype, preloaded: PreloadedInfo, out_buffer: []u8) !void

// reads into an RGBA buffer. if you pass a `transparent_index`, pixels with
// that value will given a 0 alpha value instead of 255.
// `out_buffer` size should be `width * height * 4` bytes.
loadRGBA(reader: anytype, preloaded: PreloadedInfo, transparent_index: ?u8, out_buffer: []u8) !void

Note: the PCX format stores width and height as 16-bit integers. So be sure to upcast them to usize before multiplying them together, otherwise you'll get an overflow with images bigger than ~256x256.

Example usage:

var file = try std.fs.cwd().openFile("image.pcx", .{});
defer file.close();

var reader = file.reader();

const preloaded = try pcx.preload(reader);
const width: usize = preloaded.width;
const height: usize = preloaded.height;

// load indexed:
var pixels = try allocator.alloc(u8, width * height);
defer allocator.free(pixels);
var palette: [768]u8 = undefined;
try pcx.loadIndexed(reader, preloaded, pixels, &palette);

// or, load rgb:
var pixels = try allocator.alloc(u8, width * height * 3);
defer allocator.free(pixels);
try pcx.loadRGB(reader, preloaded, pixels);

// or, load rgba:
var pixels = try allocator.alloc(u8, width * height * 4);
defer allocator.free(pixels);
const transparent: ?u8 = 255;
try pcx.loadRGBA(reader, preloaded, transparent, pixels);

Compile-time example:

comptime {
    @setEvalBranchQuota(100000);

    const input = @embedFile("image.pcx");
    var fbs = std.io.fixedBufferStream(input);
    var reader = fbs.reader();

    const preloaded = try pcx.preload(reader);
    const width: usize = preloaded.width;
    const height: usize = preloaded.height;

    // no need to use allocators at compile-time
    var rgb: [width * height * 3]u8 = undefined;
    try pcx.loadRGB(reader, preloaded, &rgb);
}

Saving

Only saving to indexed color is supported.

Example:

const w = 32;
const h = 32;
const pixels: [32 * 32]u8 = ...;
const palette: [768]u8 = ...;

var file = try std.fs.cwd().createFile("image.pcx", .{});
defer file.close();

try pcx.saveIndexed(file.writer(), w, h, &pixels, &palette);

Tests and demos

The basic test suite can be run with zig test pcx_test.zig.

There are two additional "demo" programs which render an ASCII translation of a stock image. The comptime version renders it in the form of a compile error, the runtime version prints it to stderr.

zig run demo_comptime.zig
zig run demo_runtime.zig

Credit

Space merc image (used in demos) from https://opengameart.org/content/space-merc

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