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Magic Kid GooGoo (Korea) (Unl) doesn't work (mapper here) #369

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SieKensou opened this issue Jul 12, 2018 · 2 comments
Closed

Magic Kid GooGoo (Korea) (Unl) doesn't work (mapper here) #369

SieKensou opened this issue Jul 12, 2018 · 2 comments

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@SieKensou
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It seems the mapper of this game is available over the internet so maybe it can be added to this great emulator:
https://www.dropbox.com/s/xg7qw3unrhb7vs7/magic%20kid%20googoo%20mapper.txt?dl=0
I hope this helps.

@dborth
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dborth commented Aug 10, 2018

This is a simple emu port. So if those changes are present upstream in FCEUX they may eventually make it here. Otherwise they won't.

@dborth dborth closed this as completed Aug 10, 2018
@SieKensou
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It was added by Tanooki16 at my request here:
https://gbatemp.net/threads/fce-ultra-gx-mod-preview-wiiupro-screenshot-button.396515/page-15
If you look at the changes log you will see:

  • Removed old palettes
  • Added new palettes:
  • Sony CXA
  • Smooth (FBX)
  • PVM Style D93 (FBX)
  • Composite Direct (FBX)
  • NES Classic (FBX-FS)
  • Wavebeam
  • PC-10
  • Rename Default Colors palette to VS. System
  • Added mapper 190 support for Magic Kid Googoo
  • Update VS. System palettes
  • Added iNES correct entry for Magic Kid Googoo
  • Change default setting cropping horizontal to vertical
  • Compiled with devkitPPC r26 and libogc 1.8.11
    And I tested it and the game works fine.
    Maybe he can make a pull request with the changes.

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