Releases: dborth/snes9xgx
Releases · dborth/snes9xgx
Release list
Pre-release
wut - wiring in emulator audio and video
5.0.2 - August 11, 2026
5.0.1 - July 24, 2026
- Fixed static in audio on turbo mode
- Reverted some build changes - they actually made the emulator measurably slower
- Fixed crashes on GameCube
5.0.0 - July 6, 2026
- Completely rewritten filters hq2x, Scale2x, 2xBR, DDT with improved performance
- Replaced scanlines filter with a rewritten GX/TEV powered one
- Significantly improved video rendering performance
- Rewritten audio code with a hysteretic dynamic-rate controller
- Refactored/improved synchronization and frameskip handling
- Significantly reduced input lag by moving input polling to exactly when Snes9x polls (at vblank) instead of after each frame
- Replaced C texture generation with optimized PPC ASM
- New blur effect when pausing a game
- Improved widescreen experience by removing the pillarbox (only letterboxed)
- Reworked save/load device and preferences logic
- Fixed crash when removing devices (eg: SD/USB)
- Fixed flashes/artifacts/colors when switching video modes
- Streamlined/enhanced build
- General performance enhancements
- Other general enhancements
- Compiled with latest devkitPPC/libogc2
4.5.8 - April 13, 2026
- Compiled with latest devkitPPC/libogc2
4.5.7 - July 30, 2025
- Added GC Loader support (mrysav)
- Compiled with latest devkitPPC/libogc2
4.5.6 - May 18, 2025
- Compiled with latest devkitPPC/libogc2
- Added support for the Mayflash MF105 adapter (thanks Tyler Sanders!)
- Improved PAL behaviour
- Added upstream SRAM/ExtHiROM fixes from Snes9x
4.5.5 - March 30, 2024
- Added 2xBR, 2xBR-lv1 and DDT video filters (Hyllian)
- Compiled with latest devkitPPC/libogc
- Added Swedish translation (IsakTheHacker)
- Updated translations
4.5.4 - July 31, 2023
- Compiled with latest devkitPPC/libogc
- Updated to newer Snes9x (bladeoner)
- Switch to chosen video mode on first load if not automatic
- Added frameskip option and added PAL 576p support (Tanooki16)
- Added SNES Hi-Res Mode ON/OFF and Sprite Limit ON/OFF (Tanooki16)
- Disabled peripheral devices by default if not selected in controller settings (Tanooki16)
- Added support for BML-format .cht files and text scrolling for cheat names (InfiniteBlueGX)
- Added a B/1 button press to cancel the button remapping prompt (InfiniteBlueGX)
- Fixed default game selection menu "jump" upon startup w/classic controller (InfiniteBlueGX)
- Fixed a crash when selecting Cancel after removing an SD/USB device and re-opening the app (InfiniteBlueGX)
- Added option to mute game audio (InfiniteBlueGX)
- Added 1+2+Plus menu toggle option for Wiimote (InfiniteBlueGX)
- Added new controller configuration options for the SNES Mouse (InfiniteBlueGX)
- Added option to choose which button/combo is used to toggle the menu (InfiniteBlueGX)
- Added option to remap the ABXY buttons to the right analog stick (InfiniteBlueGX)
4.5.3 - June 15, 2022
- Compiled with latest devkitPPC/libogc
- Updated to latest Snes9x
- Added "Enable Turbo Mode" toggle to the Video Settings menu (based on InfiniteBlueGX's code)
- Updated translations
- Improved forwarder support
- Added ability to use "Original" render mode in 480p configurations (niuus)
- Added new speeds for Super FX overclocking (niuus)
- Added a toggle to hide/show the SRAM save button in the save menu UI (saulfabregwiivc)
- Added Scale2x video filter and rename Scanlines filter (thanks Tanooki16!)
- Adjusted scanline filter (Thanks Tanooki16!)