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Expandable Attribute doesn't work in described situation #232

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NudeNULL opened this issue Apr 30, 2021 · 1 comment
Closed

Expandable Attribute doesn't work in described situation #232

NudeNULL opened this issue Apr 30, 2021 · 1 comment

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@NudeNULL
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Unity Version: 2019.4.24f1
Naughty Attributes: 2.0.9

Steps to reproduce:

Create a Scriptable Objects Array like this:

  1. Create a class that inherits scriptable object with Create asset menu attribute (ClassA)
  2. Create a few file of this instance in unity project
  3. Create another class that inherits from scriptable object with create asset menu attribute (ClassB)
  4. Add to this class also a field of type [SerializeField] [Expandable] private List instances;
  5. In Unity drag and drop the instances of ClassA into List
  6. You will get some errors
dbrizov added a commit that referenced this issue May 2, 2021
@dbrizov
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dbrizov commented May 2, 2021

Fixed in e4edd04

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