/
2276.html
34 lines (34 loc) · 1.67 KB
/
2276.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
[<a href='2277.html'>Next Message in Time</a>] |
[<a href='2275.html'>Previous Message in Time</a>] |
[<a href='0.html'>Next Message in Topic</a>] |
[<a href='0.html'>Previous Message in Topic</a>] <br/><br/>
<b>Message ID:</b> 2276 <br/>
<b>Date:</b> Thu Sep 14 12:03:41 BST 2000 <br/>
<b>Author:</b> Lomack <br/>
<b>Subject:</b> Re: Trade skill upgrades <br/>
<br/><br/>
<div id="ygrps-yiv-1027378879"><blockquote><span title="ireply">>Well, it seems that we'll be able to get our tinkering skills above 200 soon <br/>
>(can we now?). I just wanted to make sure you got the latest quote on <br/>
>tinkering from the fellow that is in charge of the trade skill revamps.<br/>
<br/>
</span></blockquote>We can't get over 200 skill yet, not untill at the very least the next<br/>
patch. Its unknown if they will raise the Tinkering Cap to 250 with this<br/>
patch. (When they raise the others) Or if they will wait to raise the cap<br/>
untill they overhaul the whole skill.<br/>
<br/>
As it stands now once you hit 104 you pretty much are SOL unless you have<br/>
money to burn. The only thing that can get you skill at this point are<br/>
Rebreathers and Aqualungs. Even at max CHA it costs me roughly 225 plat to<br/>
ATTEMPT one Aqualung. And they sell back for about 190 to a vendor, used<br/>
or empty of charges. I pretty much stoped at 109 skill because it was just<br/>
costing me too much money for virtually no gain.<br/>
<br/>
Hopefully one of the first things they add is a relatively inexpensive way<br/>
to gain skill after 104.<br/>
<br/>
<br/>
Lomack, Elder of the BCK<br/>
Master of Recruiting<br/>
www.bck.org<br/>
"The Crimson Knights"<br/>
Fennin Ro</div>