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Releases: dbwrush/2DPlatformer

1.6: Jetpack and Bottomless Pit Improvements

11 Sep 04:14
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Jetpack will now only reduce your energy by 6 units per second. Previously, it was 1 unit per frame, or 60 units per second. This will make the jetpack far more useful.

In places where there is no ground, there will be platforms of wood planks which will help players get across. The platform generation algorithm is designed to promote platforms of connected blocks. For each block in a pit, there is a 40% chance of a new platform starting. If a block has a plank block to its left that is in the same chunk, an 'extra try' to continue the platform, which is a 70% chance, meaning that in this situation there is an overall 82% chance of the platform continuing. Platforms cannot continue between chunks, so a new platform will need to be generated with the 40% chance.

Version string in the top right corner has been changed to 1.6

1.5.1: Polishing

21 Jul 18:41
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Added a 20 second timer to all powerups. When the time runs out, so does the powerup.
The powerup indicator will now only show when the player has a powerup, previously it showed the player sprite when the player had no powerup.

The speed indicator now always displays speed as a positive integer, even when the player is going backwards. Let me know what you think of this change, I'm not sure about it.