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Releases: dbwrush/SpaceShooter

Explosions!

11 Mar 04:22
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  • Added Carrier, a new enemy class which spawns more enemies.
  • Reworked engine upgrades so setting engine power to 0 will always give you the same amount of acceleration regardless of upgrade level.
  • Normal spawn cap has been set to 10 (including the player). Enemies spawned by the carrier avoid this cap (might change in the future).
  • Added a 16-frame explosion animation for when enemies are killed. I'm very happy with how it turned out.

1.6.4: New Enemies!

28 Feb 17:42
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Added EnemyCruiser,
Added UpgradeDrop,
Lasers can now continue through an enemy if it does more than enough damage to kill an enemy.
Reworked Damage system.
Font is now monospaced.

1.5.2: Difficulty Tweaks

07 Dec 17:10
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Multiplied healthdrop rate by 5. It is now 5% for each time you kill an enemy.

1.5.1: Quick Fixes

23 Oct 18:34
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Previous release would not start correctly because an asset was named incorrectly. It has been fixed in this version.

1.5: New Enemies!

23 Oct 13:30
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Two new enemy types were added, the bomber and the fighter. Bombers have two cannons that fire slowly, but deal twice as much damage as the enemy scout! The have more health, and have a larger hitbox. Fighters are the same size and shape as scouts, but with a new paint job. Fighters also have more health, and have a cannon that can rotate 180 degrees. Fighters will not try to get in front of you to fire, unlike the scout and the bomber.

All enemy types have a 1% chance of dropping the new HeathDrop item when they are killed. HealthDrops give between 1 and 20 health points when you collide with them.

The difficulty scaling system has also been reworked. For the first few minutes of play, you will only encounter the scout, the easiest enemy. Later on the bomber and then the fighter will also be mixed in. There will never be more than 16 enemies total in play.

1.4: Gameplay and Difficulty Tweaks

19 Sep 16:30
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-Added Health Bars to the player and all enemies, which deplete from right to left
-Adjustments to power and damage values.
-Regardless of shield power, the player will always take at least 1 point of damage when hit.
-There will be a brief delay between starting the game and the first enemy spawn

1.3: Added title screen with instructions

15 Sep 01:58
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As it says in the title, there is now a title screen with instructions on how to play the game.

1.2.1: Gameplay improvements

14 Sep 19:36
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A few small improvements to gameplay. Game is playable at this point. I plan on adding a title screen, highscore saving, and more enemy classes in the future.

1.2: Gameplay Basics Complete

14 Sep 12:45
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1 basic enemy type, along with a laser weapon for both the player and the enemies, is added.