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Click-through on frontline not working consistently #3295
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Ah, yeah, that's the trick here. I can repro now. |
The plot thickens: it only does that when the map is not run in dev mode... which would be the other reason I hadn't been able to repro this before. |
This fixes the unusual case where the `interactive: false` property had no effect, which would make it impossible to plan missions against UI elements that were overflown by many flights (such as the front line). As an added bonus, it looks a bit nicer. This impacts the test in an odd way, but the cure for that is probably rewriting the test to not use a mock now that we've figured out how to do that. Fixes dcs-liberation#3295.
This fixes the unusual case where the `interactive: false` property had no effect, which would make it impossible to plan missions against UI elements that were overflown by many flights (such as the front line). As an added bonus, it looks a bit nicer. This impacts the test in an odd way, but the cure for that is probably rewriting the test to not use a mock now that we've figured out how to do that. Fixes #3295.
This fixes the unusual case where the `interactive: false` property had no effect, which would make it impossible to plan missions against UI elements that were overflown by many flights (such as the front line). As an added bonus, it looks a bit nicer. This impacts the test in an odd way, but the cure for that is probably rewriting the test to not use a mock now that we've figured out how to do that. Fixes dcs-liberation#3295. (cherry picked from commit 1efce86)
This fixes the unusual case where the `interactive: false` property had no effect, which would make it impossible to plan missions against UI elements that were overflown by many flights (such as the front line). As an added bonus, it looks a bit nicer. This impacts the test in an odd way, but the cure for that is probably rewriting the test to not use a mock now that we've figured out how to do that. Fixes dcs-liberation/dcs_liberation#3295.
This fixes the unusual case where the `interactive: false` property had no effect, which would make it impossible to plan missions against UI elements that were overflown by many flights (such as the front line). As an added bonus, it looks a bit nicer. This impacts the test in an odd way, but the cure for that is probably rewriting the test to not use a mock now that we've figured out how to do that. Fixes dcs-liberation#3295. (cherry picked from commit 1efce86)
Affected versions
9.0.0, Development build
Build information
DCS Liberation 10.0.0
Build 5677
Git revision b014f2e
Description
Unlike the icons on the Liberation map (e.g. for control points, SAMs, resource sites, static targets, etc), the the orange line depicting the frontline is on a layer behind the flight paths. This makes is difficult to right-click on when you're trying to plan flights (typically CAS or TARCAP) to the frontline.
You end up getting this menu instead.
You can see in the picture below that the flight paths are below the icons on the map (see orange circle) rather than on top of them, unlike when they pass over the frontline.
When you first start Liberation, the campaign save that is auto-loaded on startup, will have a frontline that you can click-through to. However, if you load a different save file (it has to be a different one, not just reloading the one that auto-loaded), you will find that you can no longer click through to the frontline.
I don't think it really matters if the frontline is visually on the top layer. What is important is that you're able to click on it easily. At the moment, you can only get that functionality for the auto-save that gets loaded on Liberation startup.
Save game and other files (save game required, bugs without saves will be closed)
Bright Star #5677 Turn 1.liberation.zip
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