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The EverCraft Kata

Requirements

Iteration 1 - Core

This iteration covers core functionality for leveling, combat, and character attributes.

Feature: Create a Character

As a character I want to have a name so that I can be distinguished from other characters

  • can get and set Name

Feature: Alignment

As a character I want to have an alignment so that I have something to guide my actions

  • can get and set alignment
  • alignments are Good, Evil, and Neutral

Feature: Armor Class & Hit Points

As a combatant I want to have an armor class and hit points so that I can resist attacks from my enemies

  • has an Armor Class that defaults to 10
  • has 5 Hit Points by default

Feature: Character Can Attack

As a combatant I want to be able to attack other combatants so that I can survive to fight another day

  • roll a 20 sided die (don't code the die)
  • roll must meet or beat opponents armor class to hit

Feature: Character Can Be Damaged

As an attacker I want to be able to damage my enemies so that they will die and I will live

  • If attack is successful, other character takes 1 point of damage when hit
  • If a roll is a natural 20 then a critical hit is dealt and the damage is doubled
  • when hit points are 0 or less, the character is dead

Feature: Character Has Abilities Scores

As a character I want to have several abilities so that I am not identical to other characters except in name

  • Abilities are Strength, Dexterity, Constitution, Wisdom, Intelligence, Charisma
  • Abilities range from 1 to 20 and default to 10
  • Abilities have modifiers according to the following table:
Score Modifier Score Modifier Score Modifier Score Modifier
1 -5 6 -2 11 0 16 +3
2 -4 7 -2 12 +1 17 +3
3 -4 8 -1 13 +1 18 +4
4 -3 9 -1 14 +2 19 +4
5 -3 10 0 15 +2 20 +5

Feature: Character Ability Modifiers Modify Attributes

As a character I want to apply my ability modifiers improve my capabilities in combat so that I can vanquish my enemy with extreme prejudice

  • add Strength modifier to:
    • attack roll and damage dealt
    • double Strength modifier on critical hits
    • minimum damage is always 1 (even on a critical hit)
  • add Dexterity modifier to armor class
  • add Constitution modifier to hit points (always at least 1 hit point)

Feature: A Character can gain experience when attacking

As a character I want to accumulate experience points when I attack my enemies so that I can earn bragging rights at the tavern

  • When a successful attack occurs, the character gains 10 experience points

Feature: A Character Can Level

As a character I want my experience points to increase my level and combat capabilities so that I can bring vengeance to my foes

  • Level defaults to 1
  • After 1000 experience points, the character gains a level
    • 0 xp -> 1st Level
    • 1000 xp -> 2nd Level
    • 2000 xp -> 3rd Level
    • etc.
  • For each level:
    • hit points increase by 5 plus Con modifier
    • 1 is added to attack roll for every even level achieved

Iteration 2 - Classes

Classes that a character can have.

###Feature: Characters Have Classes

As a player I want a character to have a class that customizes its capabilities so that I can play more interesting characters

Ideas

  • changes in hit points
  • changes in attack and damage
  • increased critical range or damage
  • bonuses/penalties versus other classes
  • special abilities

Samples

As a player I want to play a fighter so that I can kick ass and take names

  • attacks roll is increased by 1 for every level instead of every other level
  • has 10 hit points per level instead of 5

As a player I want to play a rogue so that I can defeat my enemies with finesse

  • does triple damage on critical hits
  • ignores an opponents Dexterity modifier (if positive) to Armor Class when attacking
  • adds Dexterity modifier to attacks instead of Strength

As a player I want to play a war monk so that I can enjoy being an Asian archetype in a Medieval European setting

  • has 6 hit point per level instead of 5
  • does 3 points of damage instead of 1 when successfully attacking
  • adds Wisdom modifier (if positive) to Armor Class in addition to Dexterity
  • attack roll is increased by 1 every 2nd and 3rd level

As a player I want to play a paladin so that I can smite evil, write wrongs, and be a self-righteous jerk

  • has 8 hit points per level instead of 5
  • +2 to attack and damage when attacking evil characters
  • does triple damage when critting on an evil character (i.e. add the +2 bonus for a regular attack, and then triple that)
  • attacks roll is increased by 1 for every level instead of every other level

Iteration 3 - Races

Races that a character can be.

Feature: Characters Have Races

As a player I want to play a Human so that I can be boring and unoriginal

  • all characters default to Human

As a player I want a character to have races other than Human that customize its capabilities so that I can play more interesting characters and wont be boring and unoriginal

Ideas

  • changes in abilities
  • increased critical range or damage
  • bonuses/penalties versus other races
  • special abilities

Samples

As a player I want to play an Orc so that I can be crude, drunk, and stupid

  • +2 to Strength Modifier, -1 to Intelligence, Wisdom, and Charisma Modifiers
  • +2 to Armor Class due to thick hide

As a player I want to play a Dwarf so that I can drink more than the orc

  • +1 to Constitution Modifier, -1 to Charisma Modifier
  • doubles Constitution Modifier when adding to hit points per level (if positive)
  • +2 bonus to attack/damage when attacking orcs (Dwarves hate Orcs)

As a player I want to play an Elf so that I can drink wine and snub my nose at the crude dwarf and orc

  • +1 to Dexterity Modifier, -1 to Constitution Modifier
  • does adds 1 to critical range for critical hits (20 -> 19-20, 19-20 -> 18-20)
  • +2 to Armor Class when being attacked by orcs

As a player I want to play a Halfling so that I can steal from the other drunk characters

  • +1 to Dexterity Modifier, -1 to Strength Modifier
  • +2 to Armor Class when being attacked by non Halfling (they are small and hard to hit)

Iteration 4 - Weapons, Armor & Items

Items that enhance a characters capabilities.

Feature: Weapons

As a character I want to be able to wield a single weapon so that I can achieve victory through superior firepower

  • character can wield only one weapon

Ideas

  • basic weapons that improve damage (dagger)
  • basic weapons that improve to attacks (+1 sword)
  • magic weapons with special properties (knife of ogre slaying)
  • weapons that certain classes or races can or cannot wield

####Samples

As a character I want to be able to wield a longsword so that I can look cool

  • does 5 points of damage

As a character I want to be able to wield a +2 waraxe that so that I can be cool

  • does 6 points of damage
  • +2 to attack
  • +2 to damage
  • triple damage on a critical (quadruple for a Rogue)

As an elf I want to be able to wield a elven longsword that so I can stick it to that orc with the waraxe

  • does 5 points of damage
  • +1 to attack and damage
  • +2 to attack and damage when wielded by an elf or against an orc
  • +5 to attack and damage when wielded by an elf and against orc

As a monk I want nun chucks that work with my martial arts so that I can kick ass like Chuck Norris

  • does 6 points of damage
  • when used by a non-monk there is a -4 penalty to attack

###Feature: Armor

As a character I want to be able to don armor and shield so that I can protect myself from attack

  • character can only don one shield and wear one suit of armor

Ideas

  • basic armor that improves armor class (plate)
  • magic armor that has special properties
  • armor and shields that are or are not usable by certain races or classes

Samples

As a character I want to the be able to wear leather armor so that I can soften attacks against me

  • +2 to Armor Class

As a fighter I want to be able to wear plate armor so that I can ignore the blows of my enemies

  • +8 to Armor Class
  • can only be worn by fighters, dwarves, of dwarven fighters

As a character I want to the be able to wear magical leather armor of damage reduction so that I can soften attacks against me

  • +2 to Armor Class
  • -2 to all damage received

As an elf I want to be able to wear elven chain mail so that I can fit in with all the other elves

  • +5 to Armor Class
  • +8 to Armor Class if worn by an elf
  • +1 to attack if worn by an elf

Feature: Items

As a character I want to be able to have items that enhance my capabilities so that I can be more bad-ass

  • can carry multiple items

Ideas

  • items that improve combat with types of weapons
  • items that improve stats against certain types of critters
  • items that improve abilities

Samples

As a character I want to be able to wear a ring of protection so that I can be protected from attack

  • adds +2 to armor class

As a character I want to be able to war a belt of giant strength so that I can be even stronger in combat

  • add +4 to Strength Score

Bonus Iteration - Battle Grid

Build your own features here. Multiple characters can be on a grid-based map. Each square on the map had terrain that impacts the occupant or opponents attacking into it. Characters can move and weapons have ranges.