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VR Interaction Base (lib-engine) #29

ddiakopoulos opened this issue Jun 13, 2018 · 1 comment

VR Interaction Base (lib-engine) #29

ddiakopoulos opened this issue Jun 13, 2018 · 1 comment


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@ddiakopoulos ddiakopoulos commented Jun 13, 2018

A core promise of Polymer is a unified method of treating interactive VR objects. This concept only exists in various bits, pieces, and smaller prototypes. This system should be capable of bringing together the following features:

  • a generic interactable base for grabbing and throwing (with direct physics integration)
  • optional user input filtering (position, velocity) using the lib-polymer's one euro filter
  • well-tested integration with the collision system for common event types (on grab, on grab parent, on release, on intersect, etc).
  • haptics sequencing

There are three toolkits worth taking inspiration from:

  1. SteamVR Interaction System
  2. VRTK
  3. NewtonVR
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@ddiakopoulos ddiakopoulos commented Jun 27, 2018

Ongoing development is primarily being incubated here

@ddiakopoulos ddiakopoulos self-assigned this Jun 27, 2018
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