Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

VR Interaction Base (lib-engine) #29

Open
ddiakopoulos opened this issue Jun 13, 2018 · 1 comment
Open

VR Interaction Base (lib-engine) #29

ddiakopoulos opened this issue Jun 13, 2018 · 1 comment
Assignees
Milestone

Comments

@ddiakopoulos
Copy link
Owner

@ddiakopoulos ddiakopoulos commented Jun 13, 2018

A core promise of Polymer is a unified method of treating interactive VR objects. This concept only exists in various bits, pieces, and smaller prototypes. This system should be capable of bringing together the following features:

  • a generic interactable base for grabbing and throwing (with direct physics integration)
  • optional user input filtering (position, velocity) using the lib-polymer's one euro filter
  • well-tested integration with the collision system for common event types (on grab, on grab parent, on release, on intersect, etc).
  • haptics sequencing

There are three toolkits worth taking inspiration from:

  1. SteamVR Interaction System
  2. VRTK
  3. NewtonVR
@ddiakopoulos
Copy link
Owner Author

@ddiakopoulos ddiakopoulos commented Jun 27, 2018

Ongoing development is primarily being incubated here

@ddiakopoulos ddiakopoulos self-assigned this Jun 27, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Linked pull requests

Successfully merging a pull request may close this issue.

None yet
1 participant