Skip to content
This repository has been archived by the owner. It is now read-only.
master
Go to file
Code

Latest commit

 

Git stats

Files

Permalink
Failed to load latest commit information.
Type
Name
Latest commit message
Commit time
 
 
 
 
gl
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

readme.md

Graphics Sandbox

License is Unlicense

Platform Build Status
Visual Studio 2017 Build status

A collection of C++11/14 classes and opengl utilities united under the arbitrarily namespace "avl" (short for Anvil).

Project Structure

  • scene-editor\ - A scene editor
  • particle-system\ - Work-in-progress CPU and GPU particle system simulator and renderer
  • projective-texturing\ - Implements projective surface texturing (i.e. Unity's projector object)
  • portal-rendering\ - A simple sample for source/target portal rendering. Does not handle nested portals.
  • frosted-glass\ - A recreation of the frosted/dirty glass window effect from Doom 2016/idTech6.
  • terrain-scan-effect\ - A terrain scanning effect inspired by No Man's Sky.
  • vr-environment\ - Incomplete sample for physics + VR interaction using Bullet 3
  • clustered-shading\ - A minimally viable implementation of clustered shading for point-lights
  • lib-render\ - Implements a forward renderer, physically-based materials, and asset serialization.
  • lib-incubator\ - Shared code between public & private projects.
  • examples\ - Tests of functionality in lib-incubator. Not likely to compile if you are not me.

Recent

  • Game-Dev, Procedural Geometry, and Simulation Algorithms
    • Ballistic trajectories - firing solutions for static and dynamic targets (i.e. tower defense)
    • Parabolic pointer - the computational geometry impl of a teleportation mechanic for VR
    • Parallel transport frames (PTF) - useful for creating tube geometries and virtual camera trajectories
    • Supershapes - modeling framework for natural forms based on the Gielis superformula (patented, unfortunately)
    • Library of procedural meshes (cube, sphere, cone, torus, capsule, etc)
    • Simplex noise generator (flow, derivative, curl, worley, fractal, and more)
    • 2D & 3D poisson disk distribution generator
    • Reaction-diffusion CPU simulation (Gray-Scott)
    • Kmeans clustering of pointclouds
    • Quickhull of pointclouds
  • Rendering
    • Lightweight, header-only opengl wrapper (gl-api.hpp)
    • Decal projection on arbitrary meshes
    • Spherical environment mapping (matcap shading)
    • Billboarded triangle mesh line renderer
    • Procedural sky dome with Preetham and Hosek-Wilkie models
    • Island terrain with a simple water shader (waves, reflections)
  • App-Dev
    • GLSL shader program hot-reload (via efsw library)
    • 2D resolution-independent layout system for screen debug output (textures, etc)
    • Dear-Imgui Bindings
  • DSP Algorithms & Filters
    • One-euro, complimentary, and exponential filters for 1D data
    • Ad-hoc statistical analysis (variance, skewness, kurtosis, etc)

lib-incubator incorporates a considerable amount of permissively-licensed and public-domain code adapted for linalg.h types or readability/usability/extensibility (like various lock-free queues and graphics samples). See COPYING for full attribution of code found in this repository.

About

[deprecated] merged into https://github.com/ddiakopoulos/polymer

Resources

License

Releases

No releases published

Packages

No packages published
You can’t perform that action at this time.