self-study guide for learning the basics of spatial computing
Branch: master
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
assets
_config.yml
readme.md

readme.md

Body-centric Computing

Why Virtual Isn't Real to your Brain (2012) [Link]

Michael Abrash

Designing for the Human Body in XR (2017) [Link]

Lauren Bedal

Making The Tools for Spatial Computing (2018) [YouTube]

Timoni West, Unity

The Design of Time: Understanding Human Attention and Economies of Engagement (2017) [YouTube]

Chelsea Howe, Owlchemy Labs

Leap Motion Design Sprints
  1. Scaffolding in VR: Interaction Design for Stacking and Assembly (2018) [Link]
  2. Summoning and Superpowers: Designing VR Interactions at a Distance (2018) [Link]
  3. Exploring the Hand-Object Boundary (2017) [Link]

Martin Schubert & Barrett Fox, Leap Motion

Design Guidelines

Visual Design Methods for Virtual Reality (2015) [Link]

Mike Alger

Interaction Design in VR (2015) [YouTube]

Yasser Malaik, Valve

Designing for Virtual Reality (2015) [YouTube]

Alex Faaborg, Erica Morse, Jon Wiley, Manuel Clement, Google

A Quick Guide to Designing for AR on Mobile (2019) [Part 1] [Part 2] [Part 3] [Part 4]

Bushra Mahmood

Best Practices

Design for Mixed Reality [Link]

Microsoft Corporation

Oculus VR Best Practices Guide (2014+) [PDF]

Oculus VR

Daqri AR Best Practices (2016) [Link]

Daqri

Social Virtual Reality Best Practices (2018) [PDF]

Renee Gittins

Technical Foundation

[Color Theory] From Hexcodes to Eyeballs (2018) [Link]

Jamie Wong

[SLAM] Explained: Inside-Out Tracking (2017) [Link]

Dimitri Diakopoulos

[SLAM] Visual SLAM algorithms: A survey from 2010 to 2016 (2016) [Link]

Takafumi Taketomi

[Optics] Accommodation and Vergence in Head-mounted Displays (2017) [Link]

Oliver Kreylos

[Optics] Head Mounted Display Optics I (2018) [PDF]

Gordon Wetzstein, Stanford University

[Optics] Head Mounted Display Optics II (2018) [PDF]

Gordon Wetzstein, Stanford University

Academic Literature

VIRTUAL REALITY (2017) [PDF]

Steven M. LaValle, Cambridge University Press

The Sense of Embodiment in Virtual Reality (2012) [PDF]

Konstantina Kilteni, Raphaela Groten, Mel Slater

How our body influences our perception of the world (2015) [Link]

Lawrence R. Harris et al

Six Views of Embodied Cognition (2002) [PDF]

Margaret Wilson, UC Santa Cruz

“Do you feel in control?”: Towards Novel Approaches to Characterise, Manipulate and Measure the Sense of Agency in Virtual Environments (2018) [PDF]

Camille Jeunet, Louis Albert, Ferran Argelaguet, Anatole Lecuyer

Informing the Design of Novel Input Methods with Muscle Coactivation Clustering (2015) [PDF]

Myroslav Bachynskyi, Gregorio Palmas, Antti Oulasvirta, Tino Weinkauf