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CCGSubSurf - Catmull-Clark Gridding Subdivision Surface Library | ||
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CCGSubSurf is a public domain library for working with Catmull-Clark subdivision | ||
surfaces. It is based on a novel algorithm for computing the subdivision surface | ||
that I have developed and refined over several years. Some details of the | ||
algorithm are available below and I hope to provide a detailed article at some | ||
point. For the time being the source is the definitive reference. | ||
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Features | ||
-------- | ||
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* Easy-to-use: The library has been designed to make integration into existing | ||
3D modelling applications as simple as possible without sacrificing | ||
functionality or performance. | ||
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* Incremental: CCGSubSurf uses an incremental algorithm to only recalculate the | ||
portions of the subsurf that change in response to edits. For dense meshes | ||
this gives a potentially unbounded improvement in interactivity. | ||
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* Lightweight: Efforts have been made to keep the memory footprint of the | ||
subdivision data structures as small as possible. For high levels of | ||
subdivision the memory use is close to minimal (although supporting | ||
incremental recalculation does have a certain cost). | ||
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* Fast: Even disregarding the speed improvement from incremental calculation | ||
the library is still very fast, especially at higher subdivision | ||
levels. Although primarily intended for interactive (editing) applications, | ||
it is fast enough to be a viable alternative for applications that merely | ||
need to compute a subdivided surface. | ||
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Missing Features | ||
---------------- | ||
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* Creasing: There is currently no support for creasing. In my mind this is the | ||
largest problem with the library as stands and I hope to correct it sometime | ||
in the future. | ||
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* Interactivity Improvements: There is a bit of room for more improvements | ||
targetted at interactive applications, for example providing hooks for | ||
progress reporting or allowing the subdivision to be aborted and then | ||
restarted (after mutating the mesh) in order to support zero-lag editing. | ||
Adaptive: The library does not support adaptive subdivision. I believe that I | ||
can integrate it efficiently into the algorithm but have not spent a | ||
considerable amount of time or thought on the issue. At the moment it is on | ||
the wishlist, but since I have qualms about adaptive subdivision in general | ||
it is not near the top of the list. Download | ||
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Releases | ||
-------- | ||
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CCGSubSurf v0.01: An alpha release, just contains the source code and a glut | ||
demo as well as a compiled win32 version of the demo. After integration with | ||
Blender I made a few refinements to the API and added vertex normal calculation, | ||
but these changes have not been merged back yet. There is also no documentation | ||
in this release, although I hope the demo is fairly self-explanatory. |