Work in Progress of a GPU Path tracer for unity
From the menu bar: Window/PathTracer
Supports: Diffuse, Transparant and Specular Materials.
This project is licensed under the MIT License - see the LICENSE
CODE & VISUALSBY YINING KARL LI : https://blog.yiningkarlli.com/
Ray Tracing Tutorial by David Kuri : http://blog.three-eyed-games.com/2019/03/18/gpu-path-tracing-in-unity-part-3/
SIGGRAPH 2016 Course: Physically Based Shading in Theory and Practice: https://blog.selfshadow.com/publications/s2016-shading-course/
scratchapixel: https://www.scratchapixel.com/code.php?id=34&origin=/lessons/3d-basic-rendering/global-illumination-path-tracing