GLSL Shader Shrinker v0.11-alpha
Pre-release
Pre-release
deanthecoder
released this
05 Sep 09:46
·
131 commits
to main
since this release
Features:
- More post-optimizing code GOLFing 'hints'.
- More math functions which can have their values precalculated (sin, cos, tan, asin, acos, atan, radians, degrees).
E,g.
float segments = 10; float angle = sin(3.14159 * 2.0 / segments);
simplifies to
float angle = 0.58778;