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This repository has been archived by the owner on Sep 18, 2024. It is now read-only.
From lictor:
errational howdy chief - quick question on the Maestro mod: is it possible to randomize the sounds attached to an item? For example, having 3-4 the mod chooses from for the sounds of a dagger attack? Only asking because I know that was requested a couple of times in core requests and wondered how far you'd taken it.
The text was updated successfully, but these errors were encountered:
From lictor:
errational howdy chief - quick question on the Maestro mod: is it possible to randomize the sounds attached to an item? For example, having 3-4 the mod chooses from for the sounds of a dagger attack? Only asking because I know that was requested a couple of times in core requests and wondered how far you'd taken it.
The text was updated successfully, but these errors were encountered: