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Spooker Framework Spooker Framework

http://deathbeam.github.io/spooker/

Making games is a piece of cake with this small library!

Spooker Framework is fully free and open source game library, what will help game developers in making their own games faster. Spooker is built on top of SFML.NET (Simple and Fast Multimedia Library). SFML is cross-platform (running on top of OpenGL) multimedia library, what is really fast and easy to use. Because of using cross-platform libraries, Spooker is able to run on most platforms, including Windows, Linux and even Mac.

Please, consider watching us on GitHub to be updated with latest releases. You can use this library in any project freely. Share it with your friends.

How to

Few steps on how to reference Spooker to your project:

  • Copy Spooker.dll from /Build to your project folder.
  • Copy all files from /ThirdParty to place, where you placed copy of Spooker.dll.
  • Now simply add reference to Spooker.dll in your project solution.

Documentation

To buld documentation file, follow these steps:

  • Download Doygen
  • If you are on Windows, simply run Build.bat from /Documenation folder.
  • If you are not on Windows, navigate from your favorite console to /Documentation folder and then execute doxygen Doxyfile

Features

  • Very advanced graphical user interface creation (thanks to GWEN).
  • Native support for loading and rendering Tiled maps.
  • Sprite batching with features known from XNA.
  • Smart resource and component management.
  • Simple game state managers.
  • Easy-to-use audio controller.
  • Advanced networking using Lidgren.Network.
  • The easiest frame animation and game input management.
  • Very advanced and realistic physics (thanks to Farseer Physics).
  • Cross-platform (can be run on most platforms, including Linux, Windows and Mac).
  • Clean, readable and well-documented source code using latest coding standards.

License

Copyright (c) 2014 Thomas Slusny

Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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Open Source Game Framework based on SFML and written in C#

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