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  • This simple scene shows how to add animations to a `GLTFComponent` and handle click events.

    TypeScript Apache-2.0 Updated Mar 14, 2019
  • This simple scene features a couple of wheels that you can spin by clicking them.

    TypeScript 1 Apache-2.0 Updated Mar 13, 2019
  • A scene where hummingbirds spawn when you click a tree. Each bird moves on its own to random positions.

    TypeScript Apache-2.0 Updated Mar 13, 2019
  • A fully fledged game, based on the popular game 2048.

    TypeScript Apache-2.0 Updated Mar 13, 2019
  • A scene that shows a character walking along a fixed path, using lerp over each segment of the path. If you approach it, it will switch to yelling at you.

    TypeScript Apache-2.0 Updated Mar 13, 2019
  • A scene where you can play different songs by pressing buttons on a jukebox.

    TypeScript 1 Apache-2.0 Updated Mar 13, 2019
  • A scene that checks a weather API for the weather in a location and displays that weather condition, showing rain, thunder or snowflakes Use real weather data from different locations by changing the coordinates, or change the value of the “fakeWeather” variable to see different weather conditions manifest.

    TypeScript 1 Apache-2.0 Updated Mar 13, 2019
  • A fully-fledged game where a random 2d path is generated along which enemies walk, and where traps are randomly placed. You need to activate the traps as the enemies advance along the path to kill them. It’s all about timing.

    TypeScript Apache-2.0 Updated Mar 13, 2019
  • A scene with animations, sound, and tiles on the floor that randomly change color to the beat.

    TypeScript 1 Apache-2.0 Updated Mar 13, 2019
  • Run a MANA transaction and receive MANA in Ropsten

    TypeScript Apache-2.0 Updated Mar 13, 2019
  • A simple interactive scene with a door that can be opened and closed.

    TypeScript Apache-2.0 Updated Mar 13, 2019
  • A scene where MANA from market transactions is burnt, displaying a particle-based fire

    TypeScript Updated Mar 13, 2019
  • A Simon Says game, with click interactions and sequenced actions. The game generates a random sequence of colors and you must click buttons to match those.

    TypeScript Apache-2.0 Updated Mar 12, 2019
  • Example scene showing a UI

    TypeScript Apache-2.0 Updated Mar 12, 2019
  • A scene with a simple AI character that chooses its own actions and follows orders.

    TypeScript Apache-2.0 Updated Mar 8, 2019
  • A shark moves along a curve, smoothly rotating and varying its speed depending on steepness

    TypeScript Apache-2.0 Updated Mar 8, 2019
  • A scene that uses a server and a REST API to sync a scene state amongst multiple users. You can paint pixels in a mural that other users can see. The colors of each pixel are stored in a remote server.

    TypeScript Apache-2.0 Updated Mar 8, 2019
  • A scene that uses a server and a REST API to sync a scene state amongst multiple users. It’s built around the basic “open the door” example.

    TypeScript Apache-2.0 Updated Mar 1, 2019
  • A particle system to create smoke

    TypeScript Apache-2.0 Updated Mar 1, 2019
  • A simple interactive scene with a two-sided door that can be opened by clicking.

    TypeScript Apache-2.0 Updated Feb 28, 2019
  • A static scene that includes animations that are built-into the 3D models

    TypeScript 2 Apache-2.0 Updated Feb 27, 2019
  • A completely static scene. It's built entirely using XML, which makes it easier to write and edit, but doesn't support any changes over time or interactions with the user.

    Apache-2.0 Updated Jan 21, 2019

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