EcoGames - show environmental disaster results (global warming, floods, etc) #72
EcoGames district will have few multiplayer mini games to participate in, each mini game will utilize few or more parcels, and show an environment devastated by floods, hurricanes, tsunamis, etc'.
Project Lead: Dmitry Shmakov (firstname.lastname@example.org)
We have 3D artists and game developers from around the world who are ready to implement whatever the community might want. At the moment we're developing mobile games, few of us are also members of established game studios. Our current website is http://ecogames.mobi/ (it's not yet complete, I have to fill in what's planned for our 3rd and 4th game, this website is basically for a Kickstarter that we plan to launch, but we want to make our stuff and idea available in Decentraland too - and if the owners of Decentraland will help with funding, we can deliver kickass results in no time. At the moment we work on 3 mobile game prototypes using our own funds).
We want to create awareness on critical environmental issues - through games.
LAND Needed: 1800
To build the district, 3D artists and developers will need the following funds, approximately, for each sub-district (mini game):
and there will be start point - to get on a ship, like Arctic Sunrise of Greenpeace, and sail towards oil platform to try and stop it from operation. They will need to rescue animals on their way. On the other hand - people who support oil drilling or just want to play as bad guys, will play the oil rig workers role, their mission will be to keep the rig operating, by clicking special devices and doing some actions together.
(200k$) Mini game 2: "Rescue team" - floods, hurricanes, forest fires, and tsunamis await those who dare visiting this mini game sub-district.
(40k$) Mini game 3: Deforestation. Will show NPCs working on cutting trees, animals fleeing, etc'.
How will funds be raised: by asking Decentraland owners to contribute, help save our planet! :)
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Sure @BenDelGreco =) , I have this estimation because I know game development prices. Only those who are far from gamedev, can see those numbers as "expensive" :) , it's a dirt cheap minimum estimation, especially when speaking about VR world, and unknown new technology instead Unity (you can find devs who know Unity, but how many A-Frame experts you can hire? and to deliver anything of quality, you need experts and not amateurs). I was flash 2D games developer 5 years, and for example the game "Kingdom Rush" by Armor Games cost them 40k$ (I participated a lot on FGL so know about prices etc'), and it's just a nice looking 2D tower defense game (I mean the original Flash version in 2011, cost them 40k$, later they released mobile). Now we're talking 3D, and we're talking VR. What do you think by the way - does this content need to be QA tested? (stuff we put in decentraland on our parcels), and what's current average rate of QA for A-Frame developed content?
Here's another simple example, one of our team members works in a studio, and soon releases this game on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=796543975
Sorry @Dmitry1987 , I think there was a misunderstanding :-) . I was not asking to justify the costs, as you are right on the estimations (maybe even a bit low), I am more interested on how the resources are spent.
Since the majority of Districts (or at least the ones i'm interested in) are not asking for development funds and since your district idea picked up my attention, I want to understand where the money goes before investing/buying. You know better than me the risks of "pre-ordering" a software or a game which is not ready yet.
Have you already a roadmap? What is the state of your project? Why do you think Decentraland is the best platform for your project?
Looking forward to hear more about your district :-)
Thanks for your interest @BenDelGreco .
I have like 1% belief that this will be either sponsored by admins, or joined by anyone, so just posted it here to prove myself one more time that in crypto space any single person is here for the $$$.
Anyway I'm getting some parcels myself and will upload there our stuff - so it will be a small exhibition even if was not sponsored by anyone for larger scale.
At the moment I'm putting 20-30k mana to genesis city (October bonus :D ), just to have also central spot to place our EcoGames stuff. But in November will put 20-30k to EcoGames district.
Oh, and of course I can write pricing and development stuff to justify the numbers, it's just doesn't matter that much at the moment, there are so many unanswered questions about DCL itself...
look, if I buy 20 parcels in every district, and during terraform i spread them all around the 'metaverse', then i have a network of "ad space" for endless spamming with billboards (any height! remember?) how they will protect their 'world' from this hijacking? there are just too many things that can go wrong... both from security\legal point of view (all this is anonymous, who can stop someone who bought random parcels in all districts like i said kinda for "ad network" and upload illegal content there? [imagine whatever the word illegal means to you, drug adverts, cp, anything] ).
next, again, to questions of abuse of parcels in technical terms (too many vertices, bad scripts that hang client, etc') no answers at the moment..
next for who pays the nodes and all network to run (remember this is computing power and it's not cheap) here https://www.reddit.com/r/decentraland/comments/788qd1/what_about_performance_and_master_nodes/ etc' , endless things that can and will go wrong.......
so i wont bother at the moment with writing GDD for DCL district or something... we will just wait and see... if the owners can handle all this - it's incredible 'win'. if not - that's fine, it's a predictable fail then.