Skip to content

Releases: decentraland/godot-explorer

v0.10.0-alpha

09 Feb 18:57
7e27fed
Compare
Choose a tag to compare

What's Changed

New Contributors

Full Changelog: v0.9.0-alpha...v0.10.0-alpha

v0.9.0-alpha

27 Jan 01:57
2db9d2f
Compare
Choose a tag to compare

What's Changed

  • feat: clean imports and bundle empty parcels by @leanmendoza in #131
  • refactor: improve content loading by @leanmendoza in #132
  • fix: ui text size, ui canvas size, ui texture loading (see details) by @leanmendoza in #135
  • fix: UI tests by @leanmendoza in #136
  • feat: docker image by @marianogoldman in #86
  • fix: use transparent background for avatar renderer export images by @kuruk-mm in #160
  • fix: crashes with content loading by @leanmendoza in #163
  • fix: sendAsync format the response as jsonRPC by @leanmendoza in #164
  • chore: add godot snapshots and CI to use local server to test by @leanmendoza in #165
  • fix: content loading related crashes (android) by @leanmendoza in #168
  • feat: add rust-feature to build without including ffmpeg and/or livekit by @leanmendoza in #170
  • fix: tween was not working when the entity didn't have a `TransformCo… by @kuruk-mm in #171
  • feat: mobile main hud by @kuruk-mm in #169
  • chore: bump @dcl/scene-explorer-tests by @leanmendoza in #172
  • docs: update readme.md with steps for building android/linux with docker by @kuruk-mm in #174
  • implement face_direction(tween) and top/bottom to cylinder (mesh collider) by @leanmendoza in #176
  • feat: loading screen by @kuruk-mm in #175
  • fix: add hidings to skin category (adr-60) and ignore tokenId on wearable urns by @leanmendoza in #179
  • feat: hide loading screen on double click on the header by @kuruk-mm in #180
  • feat: implement deeper throttling for Transform, MeshRenderer and GltfContainer by @leanmendoza in #177
  • fix: ui-background not setting the region rect and not hiding display:none by @leanmendoza in #195
  • feat: mobile interactions with input actions by @kuruk-mm in #196
  • fix: avatar attach collider and send raycast_hit in global pointer events by @leanmendoza in #199

New Contributors

Full Changelog: v0.8.0-alpha...v0.9.0-alpha

v0.8.0-alpha

04 Jan 21:34
b51c1db
Compare
Choose a tag to compare

What's Changed

Full Changelog: v0.7.0-alpha...v0.8.0-alpha

v0.7.0-alpha

22 Nov 00:05
b1748a3
Compare
Choose a tag to compare

What's Changed

  • chore: copy rust lib only when it changes by @kuruk-mm in #50
  • improve: move colliders generation to the content loading thread by @leanmendoza in #51
  • feat: add signed fetch by @kuruk-mm in #49
  • fix: engine api with sdk6 deprecated apis, and add isServer by @kuruk-mm in #54
  • feat: player&camera parenting and avatar attach by @leanmendoza in #52
  • feat: deeper scene scheduling and fix export ci by @leanmendoza in #56
  • feat: add visibility component and camera component by @kuruk-mm in #57
  • feat: add audio source by @leanmendoza in #59
  • feat: add camera mode area by @kuruk-mm in #60
  • feat: add scenes rpcs thought tokio oneshot channels and change realm for restricted action api by @kuruk-mm in #62
  • feat: add audio stream and fix only current parcel id can plays audio by @leanmendoza in #61
  • feat: ui for scenes by @leanmendoza in #65
  • feat: move player and teleport restricted actions by @kuruk-mm in #66
  • feat: add ui components (UiInput, UiDropdown and PointerEvents) by @leanmendoza in #67
  • feat: default emotes with multiplayer and restricted action for triggering it by @kuruk-mm in #68
  • refactor: add gdscript promises to content manager by @kuruk-mm in #69
  • feat: support global scenes by @leanmendoza in #72
  • refactor: http request, remove content stages, and add content thread pool by @kuruk-mm in #70
  • feat: implement portables experiences by @leanmendoza in #76
  • fix: promise resolving for fetching texture on ui background by @kuruk-mm in #79
  • fix: CameraModeArea limits, they only works in the active scene by @kuruk-mm in #80
  • feat: update to Godot 4.1.3 and last GDExt version by @kuruk-mm in #83
  • poc: create avatar renderer cli by @leanmendoza in #81
  • fix: stop processing ticks until all gltfs are different of loading state when the scene is loading (tick_number < 3) by @leanmendoza in #82
  • refactor: use new promises by @kuruk-mm in #88
  • fix: ensure realm url starts with https:// or http:// by @kuruk-mm in #89
  • feat: avatar modifier area by @kuruk-mm in #90
  • feat: add pointer lock and simplify camera mode component code by @kuruk-mm in #92
  • feat: implement adr 245 components (send avatar/player components to scene) by @leanmendoza in #85
  • feat: add sdk6 request teleport by @kuruk-mm in #95
  • fix: avoid deno vm stop working on unhandled promises by @kuruk-mm in #96
  • feat: nft shape & open nft dialog by @kuruk-mm in #93
  • feat: add ~system/Players and some sendBatch events by @leanmendoza in #98
  • fix: city loader content server url by @kuruk-mm in #99
  • fix: add avatar components to primary player by @leanmendoza in #100
  • feat: add output size and face parameters to the avatar renderer stan… by @kuruk-mm in #101

Full Changelog: v0.6.0-alpha...v0.7.0-alpha

v0.6.0-alpha

22 Sep 23:37
9cd4af8
Compare
Choose a tag to compare

What's Changed

Full Changelog: v0.5.0-alpha...v0.6.0-alpha

v0.5.0-alpha

03 Aug 18:23
e06d1fc
Compare
Choose a tag to compare
  • Complete avatar edition (skin, hair and eye color)
  • Fix skybox, memory-leak and hiccup
  • Add empty parcels
  • Build for MacOS working!

What's Changed

Full Changelog: v0.4.0-alpha...v0.5.0-alpha

v0.4.0-alpha

31 Jul 20:51
d6d911e
Compare
Choose a tag to compare

What's Changed

Full Changelog: v0.3.0-alpha...v0.4.0-alpha

v0.3.0-alpha

24 Jul 20:47
9c193f8
Compare
Choose a tag to compare

Add ws-room

Now position synchronization and chat is working, also avatar request/response messaging added.

What's Changed

Full Changelog: v0.2.0-alpha...v0.3.0-alpha

v0.2.0-alpha

13 Jul 16:11
376bbc9
Compare
Choose a tag to compare

Use version 4.1 of Godot.

Known issues

  • MacOS: it crashes when it loads a scene :(

What's Changed

Full Changelog: v0.1.0-alpha...v0.2.0-alpha

v0.1.0-alpha

07 Jul 11:09
Compare
Choose a tag to compare

What's Changed

New Contributors

Full Changelog: https://github.com/decentraland/godot-explorer/commits/prealpha-2023-07-07