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It would seem we're building shaders: Nature/SpeedTree Nature/SpeedTree8 Nature/SpeedTree Billboard
When we're actually only using shader SpeedTree8_PBRLit.
This seems to be because the first 3 are added to the Always Include Shader list; remove and test.
The text was updated successfully, but these errors were encountered:
GBirch33
Successfully merging a pull request may close this issue.
It would seem we're building shaders:
Nature/SpeedTree
Nature/SpeedTree8
Nature/SpeedTree Billboard
When we're actually only using shader SpeedTree8_PBRLit.
This seems to be because the first 3 are added to the Always Include Shader list; remove and test.
The text was updated successfully, but these errors were encountered: