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Introducing the Multi-agent Racing environment (#559)
* Init commit * debugging initialize_asset_loader() * fix vis_block * format * fix * debugging initialize_asset_loader() * RacingEnv with racing map * no random seed when resetting the environment * closed track by connecting start and end * Add test for single agent racing tracks * testing multi agent environment for racing tracks * debugging MAEnv * MARacing Environment * Guardrail not working... * debugging Guardrail: Now side lane's type updates as BARRIER * Barrier works now * Init environment * import issue * register update * map_type environment attribute; no reverse road generated for tracks * new environment * fix * circular tracks done in hard coding updates * format * try to fix * revert PG block * revert curve & straight * fix bug in racing env * remove the wrong single-agent racing env * rework the MARL racing env * IDM is not compatible with on-the-fly navigation change * now support inf loop * delete * format * update * format * up * Update * fix bug in MARL racing * fix * up * update * fix bug * fix * fix * Update * Update * use green as a random color (previously we remove green color) * allow to change sidewalk height (for supporting barrier) * allow to put sidewalk in left side * fix problem in first_block * delete werid files * remove wierd things * Revert the wierd IDM policy * remove wrong config disable_mouse * revert * fix * format * refactor StraightWithGuardrail * refactor CurveWithRailguard * clean * fix bug * rename BARRIER to GUARDRAIL * set center_line_type to PGBlock's variable * format * add some docs * add test * format * rename --------- Co-authored-by: claire45 <yliu17@ualberta.ca> Co-authored-by: QuanyiLi <quanyili0057@gmail.com>
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