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* new shader terrain * to pbr * fix bug * hide * fix arrow bug * disable model compression * remove shadow related feature * pssm class * finish shader * pssm flicker * shading light! * add shaders to git track * shadow * finish pssm * grass update * restore * fix * fix bug * naive draw map * test map visualizer * small film size * small shadow * add docstring * fix rgb * fix shader bug * rename * fix bug introduced from buffer bits * format * fix terrain * allow force pull * fix test * drive in waymo env * remove lock file * update file lock * downgrade sensor test server to ubuntu-20.04 * use small uffer * split test * normal mapping * tex_ratio_to_shader_input * rough mapping * use 128 * update docstring * fix * use dialate conv for extening driving area * fix vis carla town * Auto update the asset * update * update shader & improve efficiency * move lock to outside * fix asset loader * terrain test * format * sync render pipe * fix & add test * format --------- Co-authored-by: pengzhenghao <pzh@cs.ucla.edu>
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