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Use multi-pass rendering for sensors (#585)
* Add name * new depth cam * set lens in image buffer * depth camera * depth cam works * use create camera * make it better * try another way * compute shader example * fix bug * depth compute shader * depth camera * depth cam! * restore depth value * move factor to outside * format * optimize for CPU * format * use float depth * turn off show interface when main camera is off * add doc string * sensor non-scale * fix dashboard * format * multi-pass rendering * cancel baseblock semantic settings * fix bug * multi-passing works * fix * fix * Use multi-pass rendering * format * test instance cam * fix instance cam * instance cam * use 8 bit * put reset to close in test cases * fix crosswalk contact * remove screenshot cam * fix pssm shadow lag * run on ubuntu large * restore * setup opengl * setup opengl * setup opengl * setup opengl * disable depth test
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