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This project is Oculus Quest input extension example of [MRTK](https://github.com/microsoft/MixedRealityToolkit-Unity). | ||
See the directory of MixedRealityToolkit.Oculus. | ||
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![image](https://user-images.githubusercontent.com/12431632/60686025-7e947700-9ee1-11e9-95b2-27277fb2cfe1.png) | ||
see also https://twitter.com/Ash_Yin/status/1146851771668545539 | ||
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<b>Note: I don't continue any more supporting this project.</b> | ||
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# Environments | ||
- Unity: 2019.1.8 | ||
- [MRTKv2 RC2](https://github.com/microsoft/MixedRealityToolkit-Unity/releases/tag/v2.0.0-RC2.1) | ||
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# How to use this project | ||
Import MRTK, then build the scene "Sample.scene" with Android target. | ||
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# Future Work | ||
In this project, I used UnityEngine.XR API for MRTK extension. However, some input key buttons of Oclus Quest are not supported in Unity so | ||
I rewriting all of my codes using <b>Oculus Integration</b> in other workspace. |