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Sprite based layers? #68

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deepnight opened this issue Sep 3, 2020 · 1 comment
Open
2 tasks

Sprite based layers? #68

deepnight opened this issue Sep 3, 2020 · 1 comment
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🧪 Experimental This issue might or might be not addressed. ⚠️ IMPORTANT ⭐ New feature
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@deepnight
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deepnight commented Sep 3, 2020

A layer containing groups of tiles (eg. a large tree made of multiple sub-tiles). Each group can be selected/moved/deleted individually.

Think of it as a Tile layer, that remembers your group of tiles.

TODO

  • try to see if simply using SavedSelections would do the job
  • Ping @RaistlinGP when done

Related

https://www.reddit.com/r/gamedev/comments/iv5iui/led_a_new_2d_level_editor_with_some_twists/g5pzis2/?utm_source=reddit&utm_medium=web2x&context=3

https://www.reddit.com/r/gamedev/comments/ckqx4o/nontiled_based_2d_level_editor/

@stickynoteme
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I'd like to suggest that sprites should be allowed to be nudged/moved out grind alignment. Sprites are good for decoration, and some decoration looks best when it's off grid.

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