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Automatically rcon-authenticate dummy on connection if player is auth…
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…enticated already
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def- committed Oct 1, 2014
1 parent bc916da commit 32fedf3
Showing 1 changed file with 2 additions and 0 deletions.
2 changes: 2 additions & 0 deletions src/engine/client/client.cpp
Expand Up @@ -1894,6 +1894,8 @@ void CClient::ProcessServerPacketDummy(CNetChunk *pPacket)
m_DummyConnected = true;
g_Config.m_ClDummy = 1;
Rcon("crashmeplx");
if(m_RconAuthed[0])
RconAuth("", m_RconPassword);
}
else if(Msg == NETMSG_SNAP || Msg == NETMSG_SNAPSINGLE || Msg == NETMSG_SNAPEMPTY)
{
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