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// Namespace | ||
var Defmech = Defmech || | ||
{}; | ||
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Defmech.RotationWithQuaternion = (function() | ||
{ | ||
'use_strict'; | ||
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var container, stats; | ||
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var camera, scene, renderer; | ||
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var cube, plane; | ||
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var mouseDown = false; | ||
var rotateStartPoint = new THREE.Vector3(0, 0, 1); | ||
var rotateEndPoint = new THREE.Vector3(0, 0, 1); | ||
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var windowHalfX = window.innerWidth / 2; | ||
var windowHalfY = window.innerHeight / 2; | ||
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var startPoint = { | ||
x: 0, | ||
y: 0 | ||
}; | ||
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var setup = function() | ||
{ | ||
container = document.createElement('div'); | ||
document.body.appendChild(container); | ||
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var info = document.createElement('div'); | ||
info.style.position = 'absolute'; | ||
info.style.top = '10px'; | ||
info.style.width = '100%'; | ||
info.style.textAlign = 'center'; | ||
info.innerHTML = 'Drag to spin the cube'; | ||
container.appendChild(info); | ||
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camera = new THREE.PerspectiveCamera(90, window.innerWidth / window.innerHeight, 1, 1000); | ||
camera.position.y = 150; | ||
camera.position.z = 500; | ||
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scene = new THREE.Scene(); | ||
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// Cube | ||
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var geometry = new THREE.BoxGeometry(200, 200, 200); | ||
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for (var i = 0; i < geometry.faces.length; i += 2) | ||
{ | ||
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var color = { | ||
h: (1 / (geometry.faces.length)) * i, | ||
s: 0.5, | ||
l: 0.5 | ||
}; | ||
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geometry.faces[i].color.setHSL(color.h, color.s, color.l); | ||
geometry.faces[i + 1].color.setHSL(color.h, color.s, color.l); | ||
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} | ||
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var material = new THREE.MeshBasicMaterial( | ||
{ | ||
vertexColors: THREE.FaceColors, | ||
overdraw: 0.5 | ||
}); | ||
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cube = new THREE.Mesh(geometry, material); | ||
cube.position.y = 150; | ||
scene.add(cube); | ||
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// Plane | ||
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var geometryPlane = new THREE.PlaneGeometry(200, 200); | ||
geometryPlane.applyMatrix(new THREE.Matrix4().makeRotationX(-Math.PI / 2)); | ||
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var materialPlane = new THREE.MeshBasicMaterial( | ||
{ | ||
color: 0xe0e0e0, | ||
overdraw: 0.5 | ||
}); | ||
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plane = new THREE.Mesh(geometryPlane, materialPlane); | ||
plane.position.y = -50; | ||
scene.add(plane); | ||
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renderer = new THREE.CanvasRenderer(); | ||
renderer.setClearColor(0xf0f0f0); | ||
renderer.setSize(window.innerWidth, window.innerHeight); | ||
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container.appendChild(renderer.domElement); | ||
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document.addEventListener('mousedown', onDocumentMouseDown, false); | ||
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window.addEventListener('resize', onWindowResize, false); | ||
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animate(); | ||
}; | ||
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function onWindowResize() | ||
{ | ||
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windowHalfX = window.innerWidth / 2; | ||
windowHalfY = window.innerHeight / 2; | ||
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camera.aspect = window.innerWidth / window.innerHeight; | ||
camera.updateProjectionMatrix(); | ||
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renderer.setSize(window.innerWidth, window.innerHeight); | ||
} | ||
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function centerPoint(x, y) | ||
{ | ||
return { | ||
x: (x - windowHalfX) / windowHalfX, | ||
y: (windowHalfY - y) / windowHalfY | ||
}; | ||
} | ||
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// The screen coordinate[(0,0)on the left-top] convert to the | ||
// trackball coordinate [(0,0) on the center of the page] | ||
function projectOnTrackball(x, y) | ||
{ | ||
var mouseOnBall = new THREE.Vector3(); | ||
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mouseOnBall.set(x, y, 0.0); | ||
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var length = mouseOnBall.length(); | ||
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if (length > 1.0) | ||
{ | ||
mouseOnBall.normalize(); | ||
} | ||
else | ||
{ | ||
mouseOnBall.z = Math.sqrt(1.0 - length * length); | ||
} | ||
return mouseOnBall; | ||
} | ||
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function rotateMatrix(rotateStart, rotateEnd) | ||
{ | ||
var axis = new THREE.Vector3(), | ||
quaternion = new THREE.Quaternion(); | ||
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var angle = Math.acos(rotateStart.dot(rotateEnd) / rotateStart.length() / rotateEnd.length()); | ||
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if (angle) | ||
{ | ||
axis.crossVectors(rotateStart, rotateEnd).normalize(); | ||
angle *= 0.1; //Here we could define rotate speed | ||
quaternion.setFromAxisAngle(axis, angle); | ||
} | ||
return quaternion; | ||
} | ||
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function onDocumentMouseDown(event) | ||
{ | ||
event.preventDefault(); | ||
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document.addEventListener('mousemove', onDocumentMouseMove, false); | ||
document.addEventListener('mouseup', onDocumentMouseUp, false); | ||
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mouseDown = true; | ||
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startPoint = centerPoint(event.clientX, event.clientY); | ||
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rotateStartPoint = rotateEndPoint = projectOnTrackball(startPoint.x, startPoint.y); | ||
} | ||
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function onDocumentMouseMove(event) | ||
{ | ||
var curPoint = centerPoint(event.clientX, event.clientY); | ||
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// pointDeltaMultiplier used to amplify the distance dragged for speed | ||
var pointDeltaMultiplier = 50; | ||
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var pointDelta = { | ||
x: (curPoint.x - startPoint.x) * pointDeltaMultiplier, | ||
y: (curPoint.y - startPoint.y) * pointDeltaMultiplier | ||
}; | ||
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rotateEndPoint = projectOnTrackball(pointDelta.x, pointDelta.y); | ||
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var rotateQuaternion = rotateMatrix(rotateStartPoint, rotateEndPoint); | ||
var curQuaternion = cube.quaternion; | ||
curQuaternion.multiplyQuaternions(rotateQuaternion, curQuaternion); | ||
curQuaternion.normalize(); | ||
cube.setRotationFromQuaternion(curQuaternion); | ||
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startPoint.x = curPoint.x; | ||
startPoint.y = curPoint.y; | ||
} | ||
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function onDocumentMouseUp(event) | ||
{ | ||
document.removeEventListener('mousemove', onDocumentMouseMove, false); | ||
document.removeEventListener('mouseup', onDocumentMouseUp, false); | ||
mouseDown = false; | ||
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rotateStartPoint = rotateEndPoint; | ||
} | ||
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function animate() | ||
{ | ||
requestAnimationFrame(animate); | ||
render(); | ||
} | ||
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function render() | ||
{ | ||
renderer.render(scene, camera); | ||
} | ||
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// PUBLIC INTERFACE | ||
return { | ||
init: function() | ||
{ | ||
setup(); | ||
} | ||
}; | ||
})(); | ||
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document.onreadystatechange = function() | ||
{ | ||
if (document.readyState === 'complete') | ||
{ | ||
Defmech.RotationWithQuaternion.init(); | ||
} | ||
}; |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
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<head> | ||
<title>three.js Object Rotation with Quaternion</title> | ||
<meta charset="utf-8"> | ||
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> | ||
<style> | ||
body { | ||
font-family: Monospace; | ||
background-color: #f0f0f0; | ||
margin: 0px; | ||
overflow: hidden; | ||
} | ||
</style> | ||
<script type="text/javascript" src="//cdnjs.cloudflare.com/ajax/libs/three.js/r67/three.min.js"></script> | ||
<script type="text/javascript" src="./Rotation.js"></script> | ||
</head> | ||
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<body></body> | ||
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</html> |