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HTML5: implement retry logic when preloader fails (DEF-3418) #2127

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aglitchman opened this issue Aug 16, 2018 · 1 comment
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HTML5: implement retry logic when preloader fails (DEF-3418) #2127

aglitchman opened this issue Aug 16, 2018 · 1 comment
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engine An issue related to the Defold engine

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@aglitchman
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The loading process of an HTML5 game shouldn’t be interrupted even if the connection is lost.

In other words, the engine should keep trying (every 5 sec, for example) to load the game assets.

Sometimes, when WiFi or 3G connection is poor, HTML5 games might fail to load, therefore cutting off users that are not experienced enough to realize that the problem is caused by their connection and that all they have to do is reload the page.

@matgis-king matgis-king added the engine An issue related to the Defold engine label Aug 17, 2018
@britzl britzl changed the title HTML5: implement retry logic when preloader fails HTML5: implement retry logic when preloader fails (DEF-3418) Aug 23, 2018
@britzl
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britzl commented Aug 23, 2018

Good point. Created internal ticket DEF-3418

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