This repository has been archived by the owner on Nov 25, 2022. It is now read-only.
Sprite trimming crash in dmGameSystem::RenderListDispatch() #2891
Labels
beta
An issue discovered in a beta version
I tried setting sprite trimming to "4 vertices" in a single frame of an animation in an atlas in Interrogation. The game now crashes when that particular collection is loaded (through a dynamically loaded collection factory).
If needed, PM me and I can give you access to the repo.
The text was updated successfully, but these errors were encountered: